19XX: The War Against Destiny

19XX: The War Against Destiny is a vertical scrolling shooter arcade game released by Capcom in 1995.[1][2][3] The story takes place before a fictional war ("19XX") as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse.

19XX: The War Against Destiny
Developer(s)Capcom
Publisher(s)Capcom
Designer(s)Shinichiro Obata
Tomonori Nonaka
Yoichiro Ikeda
Programmer(s)Hideo Sako
Tatsumi Kimoto
Tomohiro Ueno
Artist(s)Eizi Murabayashi
Gorō Suzuki
Hiroshi Sugiyama
Composer(s)Shun Nishigaki
Tatsuro Suzuki
Series194X
Platform(s)Arcade
Release
  • NA: 7 December 1995
  • EU: 18 December 1995
  • JP: 25 December 1995
Genre(s)Vertically scrolling shooter
Mode(s)
CabinetUpright
Arcade systemCP System II
SoundQSound

This game is the 4th in a series of World War II vertical shooters published by Capcom, and is the last game in the series developed by Capcom. The previous games in the series 1942, 1943: The Battle of Midway and 1941: Counter Attack used the original Capcom System or CPS-1 and were released from 1984–1990. The CPS-2 platform used by this game allowed for a different art style from that used in previous games. It is followed by 1944: The Loop Master in 2000.

Gameplay

Gameplay screenshot.

The player selects one of three different planes, each with different ratings in speed, power, and the strength of their homing attack.[4] When flying through the levels, three primary weapons can be used by picking up their respective items, to fire either spreading vulcan bullets, straight-firing lasers, or multi-directional missiles. By holding button 1, the player can charge up to fire a special missile. If this missile hits a large enemy, the player will lock on to that enemy, and can fire fast homing projectiles to damage it further. There is also a supply of smart bombs which can be used to clear away the majority of enemies and their projectiles from the screen. Smart bombs can also be charged up, and each level of charge yields a different effect. If the player is shot down while charging up a bomb, the bomb does not go off.

At the end of every level, the player receives additional points for the number of bombs held in stock, a rank increase of 1-5 for the percentage of enemies destroyed, a grade for the time it took to defeat the boss, and a bonus for every medal collected which is multiplied by the rank. After beating the last level, the player also gets a large bonus for the number of lives they have remaining.

Development

19XX: The War Against Destiny was developed by Capcom.[5][6]

Release

19XX: The War Against Destiny has been ported to GameTap. However, 19XX is not included in the Capcom Classics Collection titles, as it is a modern game according to Capcom (being created after 1995).

Reception

Reception
Review scores
PublicationScore
AllGame[7]
Next Generation[8]
Player One87%[9]

In Japan, Game Machine listed 19XX: The War Against Destiny on their February 15, 1996 issue as being the tenth most-successful arcade game of the year, outperforming titles such as Puzzle Bobble 2.[10] A reviewer for Next Generation commented that "Its clean looking animation, multilevel backgrounds, digitized explosions and various streams of patterned enemies place 19XX among the cream of the crop." He found that the varied methods of attack set it apart from other shooters, and scored it 3 out of 5 stars.[8] Retro Gamer's Stuart Campbell regarded it as one of the worst shooters from Capcom.[11]

gollark: So, SQL injection, but you're misinterpreting it.
gollark: Or just you making up your 1337 h4xx0r skillz.
gollark: SQL injection probably but misinterpreted horribly?
gollark: So, SQL injection but misinterpreted horribly?
gollark: SQL injection but you're misinterpreting it horribly?

References

  1. "Next Wave - Protos: 19XX". Electronic Gaming Monthly. No. 76. Sendai Publishing. November 1995. p. 218.
  2. Quan, Slasher (May 1996). "News: ACME Arcade Show Report - 19XX (By Capcom)". Computer and Video Games. No. 174. EMAP. p. 16.
  3. Akagi, Masumi (13 October 2006). カプコン Capcom; Capcom USA (Capcom Coin-Op); Number. アーケードTVゲームリスト 国内•海外編 (1971-2005) (in Japanese) (1st ed.). Amusement News Agency. pp. 24, 113, 145. ISBN 978-4990251215.
  4. Zverloff, Nick (August 17, 2012). "19XX: The War Against Destiny". Hardcore Gaming 101. Retrieved 2020-05-28.
  5. "VICL-2168 | 19XX THE WAR AGAINST DESTINY". vgmdb.net. VGMdb. Archived from the original on 2017-10-02. Retrieved 2020-05-28. (Translation by Shmuplations. Archived 2019-12-30 at the Wayback Machine).
  6. "19XX 最新特だね情報!! ひみつ大図解". The Arcade Flyer Archive (in Japanese). Archived from the original on 2019-12-30. Retrieved 2020-05-28. (Translation by Shmuplations. Archived 2019-12-30 at the Wayback Machine).
  7. Marriott, Scott Alan (1998). "19XX: The War Against Destiny - Overview". AllGame. All Media Network. Archived from the original on 2014-11-14. Retrieved 2020-05-28.
  8. "Finals - 19XX". Next Generation. No. 18. Imagine Media. June 1996. p. 129.
  9. Delpierre, Christophe; Daniel, François (June 1996). "L'arcade dépasse les bornes! - 19XX (Capcom)". Player One (in French). No. 65. Média Système Édition. p. 33.
  10. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 512. Amusement Press, Inc. 15 February 1996. p. 21.
  11. Campbell, Stuart (February 2008). "The Definitive 194X: 1996 - 19XX: The War Against Destiny". Retro Gamer. No. 48. Imagine Publishing. pp. 30–35.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.