1932–33 Serie B
The 1932–33 Serie B was the fourth tournament of this football competition played in Italy since its creation.
Season | 1932–33 |
---|---|
Champions | Livorno 1st title |
← 1931–32 1933–34 → |
Teams
Grion Pola, Messina and Sampierdarenese had been promoted from Prima Divisione, while Brescia and Modena had been relegated from Serie A.
Final classification
Pos | Team | Pld | W | D | L | GF | GA | GD | Pts | Promotion or relegation |
---|---|---|---|---|---|---|---|---|---|---|
1 | Livorno (P, C) | 32 | 22 | 7 | 3 | 72 | 23 | +49 | 51 | 1933–34 Serie A |
2 | Brescia (P) | 32 | 23 | 4 | 5 | 54 | 19 | +35 | 50 | |
3 | Modena | 32 | 17 | 4 | 11 | 58 | 41 | +17 | 38 | |
4 | Spezia | 32 | 14 | 9 | 9 | 46 | 47 | −1 | 37 | |
5 | Novara | 32 | 13 | 9 | 10 | 59 | 50 | +9 | 35 | |
6 | Verona | 32 | 12 | 10 | 10 | 47 | 45 | +2 | 34 | |
6 | Comense | 32 | 15 | 4 | 13 | 51 | 53 | −2 | 34 | |
8 | Sampierdarenese | 32 | 13 | 7 | 12 | 55 | 47 | +8 | 33 | |
9 | Vigevanesi | 32 | 13 | 6 | 13 | 42 | 48 | −6 | 32 | |
10 | Messina | 32 | 11 | 8 | 13 | 49 | 53 | −4 | 30 | |
11 | Serenissima Venezia | 32 | 11 | 5 | 16 | 40 | 41 | −1 | 27 | |
12 | Cremonese | 32 | 9 | 8 | 15 | 48 | 59 | −11 | 26 | |
12 | Legnano | 32 | 9 | 8 | 15 | 40 | 53 | −13 | 26 | |
14 | Cagliari | 32 | 9 | 6 | 17 | 37 | 60 | −23 | 24 | |
14 | Grion Pola | 32 | 9 | 6 | 17 | 38 | 72 | −34 | 24 | |
16 | Atalanta | 32 | 9 | 5 | 18 | 52 | 60 | −8 | 23 | Readmitted[lower-alpha 1] |
17 | Pistoiese | 32 | 7 | 6 | 19 | 29 | 46 | −17 | 20 | |
18 | Monfalcone (R) | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0[lower-alpha 2] | 1933–34 Prima Divisione |
Source: Panini
(C) Champion; (P) Promoted; (R) Relegated.
Notes:
(C) Champion; (P) Promoted; (R) Relegated.
Notes:
Results
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gollark: Yep, it's out of date...
gollark: Your first idea isn't very descriptive, and the second would probably be done better with unique per-message IDs, but problem is that it results in more messages being sent than is necessary.
gollark: I've decided to actually start implementing skynet server peering. Anyone got suggestions for how to stop message loops?
gollark: I found it while looking for undestroyed spawners.
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