Wosu (5e Creature)

Wosu

Medium humanoid (wosu), neutral evil


Armor Class 13 (natural armor)
Hit Points 7 (2d8 - 2)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 8 (-1) 6 (-2) 12 (+1) 8 (-1)

Skills Perception +3, Survival +3
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered
Senses darkvision 60 ft., passive Perception 13
Languages Blin
Challenge 1/4 (50 XP)


Aggressive. As a bonus action, the wosu can move up to its speed toward a hostile creature that it can see.

Bristle Defense. If the wosu is grappled or swallowed, its needle-like hair inflicts 2 (1d4) piercing damage to the attacking creature. This damage recurs at the start of the attacker's turn while the wosu remains grappled or swallowed.

Keen Smell. The wosu has advantage on Wisdom (Perception) checks that rely on smell.

ACTIONS

Multiattack. The wosu makes one bristle attack and one shortsword attack.

Bristle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


A typical wosu. The aggression present on its face suggests the presence of prey.
Source

Aggressive canine humanoids, wosu are a reason to fear the depths of forests and abandoned temples. They hunt down isolated humanoids for weapons and armor as well as meat. Their long, bounding strides make it difficult for prey to outrun them.

Scavengers by Nature. Wosu are most commonly found in the ruins of villages and other structures once populated by races like hylians and sheikah. Here they operate in loose tribes, living off the remains of greater civilizations. When forced to hunt, their favored prey would be an isolated humanoid, who has become separated from a larger group.

Collective Aggression. Although wosu prefer to avoid battle, once their tribe begins combat, they do not cease. Every single one of them will charge down all foes until all are slain, or their entire tribe is wiped out.

Tin Fur. Wosu are occasionally called “tin suits” or “tin soldiers.” This name is derived from the metallic fur that covers their bodies, which has consistency reminiscent of sewing needles. Traditional weapons have a difficult time piercing it.

Variant: Feral Wosu

This variant relies on teeth and bristles in place of scavenged armaments, but is even more wild and ferocious than normal. Thanks to improved natural armor, its AC is 14. Its actions are replaced with the following:

Multiattack: The wosu makes three bristle attacks and one bite attack.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Bristle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

This variant has an increased Challenge Rating of 1/2 (100 XP).

Variant: Shield and Javelin

This variant's weaponry enables a more defensive combat style. The wosu's shield improves its AC to 15. Its actions are replaced with the following:

Multiattack: The wosu makes one javelin attack and one bristle attack.
Bristle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage.



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gollark: The Time of Death requirement could probably be massively simplified using the DragCave API, which ought to return very precise times.
gollark: So just how do you get neglected dragons?
gollark: I don't know. Intel's documentation doesn't say what advantage Garfield Peak has over Cyclone Peak.
gollark: <@787746801800577034> is now declared isomorphic.
gollark: You must have copied it off the interwebs.
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