White Cleric (3.5e Class)
White Cleric
I am working on cleaning this class up thanks for the comments.
A small amount of the children in the realms that are taken (stolen) after birth from their parents are raised as White Clerics in the Monastery of Fortitudo et in Lege Oboedientia (strength in law and obedience). These children will never know who their parents are. A White Cleric is trained to control their emotions at an early age. They are taught that the law is a thing that must be protected at all times even if it means with their life (rarely they will lay down their life for someone). White Clerics are sought after due to their loyalty to law of the land (not the leaders) and their fighting ability and their ability not to be bought off. They are well paid for their skills but don’t live in luxury, they only have what is necessary to live and to do their duty. Their ability using melee weapons are legendary and when the projectile weapons were introduced they were the first to study them and enhance the White Clerics fighting ability. To a White Cleric is a life in the service of the law and all else is secondary. The White Clerics are allowed to take a spouse but all children are taken to the monastery for training.
Making a White Cleric
A White Cleric is a servant to the law and is train to enforce it or die trying. .
Abilities: Strength and Dexterity are the most important for their combat ability’s. Intelligence and Wisdom used to now the law and to control their emotions.
Races: Humans are the most common White Cleric; however any race can technically can play a White Cleric, but no magical creatures are allowed to be White Clerics (any race with magical racial ability's).
Alignment: A White Cleric must be Lawful Neutral.
Starting Gold: starting gold; 4d12×10 gp (500 gp).
Starting Age: As fighter (may be younger depending on the level completed in the monastery.
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +2 | +2 | Control Emotions, Bonus Feat | ||||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +3 | +3 | |||||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +3 | +3 | Deceptive Defense | ||||||||||||||||||||||||||||||||||||
4th | +4 | +4 | +4 | +4 | |||||||||||||||||||||||||||||||||||||
5th | +5/ | +4 | +4 | +4 | Defensive Attack | ||||||||||||||||||||||||||||||||||||
6th | +6/+1 | +5 | +5 | +5 | |||||||||||||||||||||||||||||||||||||
7th | +7/+2 | +5 | +5 | +5 | Curve Bullets +5%, Dragon Strike | ||||||||||||||||||||||||||||||||||||
8th | +8/+3 | +6 | +6 | +6 | |||||||||||||||||||||||||||||||||||||
9th | +9/+4 | +6 | +6 | +6 | Curve Bullets +10% | ||||||||||||||||||||||||||||||||||||
10th | +10/+5 | +7 | +7 | +7 | Create Master work weapons | ||||||||||||||||||||||||||||||||||||
11th | +11/+6/+1 | +7 | +7 | +7 | Curve Bullets +15% | ||||||||||||||||||||||||||||||||||||
12th | +12/+7+2 | +8 | +8 | +8 | |||||||||||||||||||||||||||||||||||||
13th | +13/+8/+3 | +8 | +8 | +8 | Curve Bullets +20% | ||||||||||||||||||||||||||||||||||||
14th | +14/+9/+4 | +9 | +9 | +9 | Battle intimidation | ||||||||||||||||||||||||||||||||||||
15th | +15/+10/+5 | +9 | +9 | +9 | Curve Bullets +25% | ||||||||||||||||||||||||||||||||||||
16th | +16/+11/+6/+1 | +10 | +10 | +10 | Peace Bringer | ||||||||||||||||||||||||||||||||||||
17th | +17/+12/+7/+2 | +10 | +10 | +10 | Curve Bullets +30% | ||||||||||||||||||||||||||||||||||||
18th | +18/+13/+8/+3 | +11 | +11 | +11 | |||||||||||||||||||||||||||||||||||||
19th | +19/+14/+9/+4 | +11 | +11 | +11 | Beacon of hope,Curve Bullets +35% | ||||||||||||||||||||||||||||||||||||
20th | +20/+15/+10/+5 | +12 | +12 | +12 | Skill not Luck | ||||||||||||||||||||||||||||||||||||
Class Skills (6 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the White Cleric.
Weapon and Armor Proficiency: White Clerics are proficient with one melee weapon and one projectile of their choice which is chosen at first level. They are proficient with light and medium armor.
Bonus Feat: The White Cleric may select a bonus feat from the fighter bonus feat list.
Control Emotions: at first level the White Cleric can control their emotions giving the ability to have Mind Blank and Calm Skill (3.5e Feat) free.
Deceptive Defense: at third level the White Cleric gains deceptive Defense in witch bluffs the opponent in thinking the White Cleric is moving in one direction instead of another. the DC = one half level + bluff roll if the opponent fails the check giving you a + 5 to AC.
Defensive Attack: at fifth level Every attack on the White Cleric evokes counterattack (witch allows you to make one attack on the attacker after their strike)by the White Cleric. The number of counterattacks used in each round is equal to the White Clerics Dex Bonus.
Curve Bullets: at seventh level the White Cleric is able to curve projectiles giving them a 5% better chance to hit with 5% added ever two levels.
Dragon Strike: at seventh level the White Cleric is able to use dragon strike doing damage as Great Blow (3.5e Feat) with the Stunned effect until the end of the White Clerics next turn.
Create Master work weapons: at tenth level the White Cleric can Craft their own weapons as master work. (chosen weapon only)
Battle intimidation: at level fourteen the White Cleric gains battle intimidation, on a successful hit opponent must roll a moral check at a DC 10 + your intimidation, if failed the opponent will be Shakenand if failed twice they will be Frightened the third fail they will be Panicked.
Peace Bringer: at sixteenth level the White Cleric can use Peace Bringer. On a successful diplomacy check the White Cleric can make a hostel situation into a manageable one. Every time it is rolled and succeeds the situation progressively becomes peaceful.
Beacon of Hope: at level nineteen the White Cleric becomes a Beacon of Hope effects same as Good Hopespell to all party members.
Skill not Luck: at level twenty the White can re-roll a number of critical misses during a fight equal to half the White Clerics Wis Bonus.
Ex-White Clerics
Ex- White Clerics loses all class ability’s if alignment changes outside the lawful Neutral range for any reason. The White Cleric can regain their agility's by going on a quest and regaining their lawful alignment. The quest that is undertaken is to bring law to the lawless.
Epic White Clerics
Level | Special | ||||||||||||||||||||||||||||||||||||||||
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21st | Bonus Feat,Curve Bullets +40% | ||||||||||||||||||||||||||||||||||||||||
22nd | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
23rd | Curve Bullets +45% | ||||||||||||||||||||||||||||||||||||||||
24th | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
25th | Curve Bullets +50% | ||||||||||||||||||||||||||||||||||||||||
26th | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
27th | Curve Bullets +55% | ||||||||||||||||||||||||||||||||||||||||
28th | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
29th | Curve Bullets +60% | ||||||||||||||||||||||||||||||||||||||||
30th | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
6 + Int modifier skill points per level. |
Bonus Feats: The epic White Clerics gains a bonus feat (selected from the list of epic all bonus feats) every 2 levels after 22th.
Epic White Cleric Bonus Feat List: None.
White Cleric Starting Package
Weapons: .
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
Feat: .
Bonus Feats: .
Gear: .
Gold: .
Playing a A White Cleric
Religion: A White Cleric by nature does not follow a god their faith is in the law (whatever law that they follow).
Other Classes: A White Cleric interacts well with other lawful party members. They can interact with other party members, however, they will watch them closely and will not shed a tear if they pass judgment and execute them when they deserve it.
Combat: they will use whatever is needed to be judge, jury, and executioner.
Advancement: White Cleric typically stays within their class as they believe it is their sole calling in life. However levels of cleric and wizard might help with the character's goals.
White Clerics in the World
“ | I am the hand, the fist and the soul of the law and I will punish those that disregard the thing that holds this land together. | ” |
—Janis, Human White Cleric |
Daily Life: White Cleric will investigate and uphold the law of the land they reside.
Notables: None.
Organizations: There is only one Monastery of Fortitudo et in Lege Oboedientia (strength in law and obedience) and it is only known to the highest levels of the White Clerics.
NPC Reactions: NPC's generally treat White Clerics with caution.
White Cleric Lore
Characters with ranks in Law can research White Clerics to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
5 | White Cleric are not a myth. |
10 | White Cleric punish those that beak the law. |
15 | White Cleric has the ability to uphold the law and will do it with extreme prejudice. |
20 | White Cleric cannot only uphold the law, but they can kill you with one hit. |
White Clerics in the Game
Adaptation: If a White Cleric breaks any of their laws they will be hunted down with no mercy.
Sample Encounter: DM placement for NPCs of this class.
EL : .
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