White Cleric (3.5e Class)

This page was marked as abandoned on 20:39, 5 February 2021 (MST) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

This page is incomplete and/or lacking flavor. Reason: Missing campaign information. Starting package information missing. No HD for epic class.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

This page needs grammatical help. Reason: grammar needs some work.


You can help D&D Wiki by improving the grammar on this page. When the grammar has been changed so that this template is no longer applicable please remove this template. If you do not understand the English language please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing grammatical help

This page is of questionable balance. Reason: Some of the class features do not make any sense, others are poorly constructed.


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance


White Cleric

I am working on cleaning this class up thanks for the comments.

A small amount of the children in the realms that are taken (stolen) after birth from their parents are raised as White Clerics in the Monastery of Fortitudo et in Lege Oboedientia (strength in law and obedience). These children will never know who their parents are. A White Cleric is trained to control their emotions at an early age. They are taught that the law is a thing that must be protected at all times even if it means with their life (rarely they will lay down their life for someone). White Clerics are sought after due to their loyalty to law of the land (not the leaders) and their fighting ability and their ability not to be bought off. They are well paid for their skills but don’t live in luxury, they only have what is necessary to live and to do their duty. Their ability using melee weapons are legendary and when the projectile weapons were introduced they were the first to study them and enhance the White Clerics fighting ability. To a White Cleric is a life in the service of the law and all else is secondary. The White Clerics are allowed to take a spouse but all children are taken to the monastery for training.

Making a White Cleric

A White Cleric is a servant to the law and is train to enforce it or die trying. .

Abilities: Strength and Dexterity are the most important for their combat ability’s. Intelligence and Wisdom used to now the law and to control their emotions.

Races: Humans are the most common White Cleric; however any race can technically can play a White Cleric, but no magical creatures are allowed to be White Clerics (any race with magical racial ability's).

Alignment: A White Cleric must be Lawful Neutral.

Starting Gold: starting gold; 4d12×10 gp (500 gp).

Starting Age: As fighter (may be younger depending on the level completed in the monastery.

Table: The White Cleric

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
FortRefWill
1st+1+2+2+2 Control Emotions, Bonus Feat
2nd+2+3+3+3
3rd+3+3+3+3 Deceptive Defense
4th+4+4+4+4
5th+5/+4+4+4 Defensive Attack
6th+6/+1+5+5+5
7th+7/+2+5+5+5 Curve Bullets +5%, Dragon Strike
8th+8/+3+6+6+6
9th+9/+4+6+6+6 Curve Bullets +10%
10th+10/+5+7+7+7 Create Master work weapons
11th+11/+6/+1+7+7+7 Curve Bullets +15%
12th+12/+7+2+8+8+8
13th+13/+8/+3+8+8+8 Curve Bullets +20%
14th+14/+9/+4+9+9+9 Battle intimidation
15th+15/+10/+5+9+9+9 Curve Bullets +25%
16th+16/+11/+6/+1+10+10+10 Peace Bringer
17th+17/+12/+7/+2+10+10+10 Curve Bullets +30%
18th+18/+13/+8/+3+11+11+11
19th+19/+14/+9/+4+11+11+11 Beacon of hope,Curve Bullets +35%
20th+20/+15/+10/+5+12+12+12 Skill not Luck

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (chr), Concentration (Con), Craft any (Int), Diplomacy (chr), Disable Device (Int), Escape Artist (Dex), Gather Information (chr), Hide (Dex), Intimidate (chr), Ivestigate (Int), Knowledge Law (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Read/Write Language (none), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (none), Spot (Wis), Survival (Wis), Tumble (Dex).

Class Features

All of the following are class features of the White Cleric.

Weapon and Armor Proficiency: White Clerics are proficient with one melee weapon and one projectile of their choice which is chosen at first level. They are proficient with light and medium armor.

Bonus Feat: The White Cleric may select a bonus feat from the fighter bonus feat list.

Control Emotions: at first level the White Cleric can control their emotions giving the ability to have Mind Blank and Calm Skill (3.5e Feat) free.

Deceptive Defense: at third level the White Cleric gains deceptive Defense in witch bluffs the opponent in thinking the White Cleric is moving in one direction instead of another. the DC = one half level + bluff roll if the opponent fails the check giving you a + 5 to AC.

Defensive Attack: at fifth level Every attack on the White Cleric evokes counterattack (witch allows you to make one attack on the attacker after their strike)by the White Cleric. The number of counterattacks used in each round is equal to the White Clerics Dex Bonus.

Curve Bullets: at seventh level the White Cleric is able to curve projectiles giving them a 5% better chance to hit with 5% added ever two levels.

Dragon Strike: at seventh level the White Cleric is able to use dragon strike doing damage as Great Blow (3.5e Feat) with the Stunned effect until the end of the White Clerics next turn.

Create Master work weapons: at tenth level the White Cleric can Craft their own weapons as master work. (chosen weapon only)

Battle intimidation: at level fourteen the White Cleric gains battle intimidation, on a successful hit opponent must roll a moral check at a DC 10 + your intimidation, if failed the opponent will be Shakenand if failed twice they will be Frightened the third fail they will be Panicked.

Peace Bringer: at sixteenth level the White Cleric can use Peace Bringer. On a successful diplomacy check the White Cleric can make a hostel situation into a manageable one. Every time it is rolled and succeeds the situation progressively becomes peaceful.

Beacon of Hope: at level nineteen the White Cleric becomes a Beacon of Hope effects same as Good Hopespell to all party members.

Skill not Luck: at level twenty the White can re-roll a number of critical misses during a fight equal to half the White Clerics Wis Bonus.

Ex-White Clerics

Ex- White Clerics loses all class ability’s if alignment changes outside the lawful Neutral range for any reason. The White Cleric can regain their agility's by going on a quest and regaining their lawful alignment. The quest that is undertaken is to bring law to the lawless.

Epic White Clerics

Table: The Epic White Cleric

Hit Die: d

LevelSpecial
21stBonus Feat,Curve Bullets +40%
22ndBonus Feat
23rdCurve Bullets +45%
24thBonus Feat
25thCurve Bullets +50%
26thBonus Feat
27thCurve Bullets +55%
28thBonus Feat
29thCurve Bullets +60%
30thBonus Feat

6 + Int modifier skill points per level.

Bonus Feats: The epic White Clerics gains a bonus feat (selected from the list of epic all bonus feats) every 2 levels after 22th.

Epic White Cleric Bonus Feat List: None.

White Cleric Starting Package

Weapons: .

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

SkillRanksAbilityArmor
Check
Penalty

Feat: .

Bonus Feats: .

Gear: .

Gold: .

Playing a A White Cleric

Religion: A White Cleric by nature does not follow a god their faith is in the law (whatever law that they follow).

Other Classes: A White Cleric interacts well with other lawful party members. They can interact with other party members, however, they will watch them closely and will not shed a tear if they pass judgment and execute them when they deserve it.

Combat: they will use whatever is needed to be judge, jury, and executioner.

Advancement: White Cleric typically stays within their class as they believe it is their sole calling in life. However levels of cleric and wizard might help with the character's goals.

White Clerics in the World

I am the hand, the fist and the soul of the law and I will punish those that disregard the thing that holds this land together.
—Janis, Human White Cleric

Daily Life: White Cleric will investigate and uphold the law of the land they reside.

Notables: None.

Organizations: There is only one Monastery of Fortitudo et in Lege Oboedientia (strength in law and obedience) and it is only known to the highest levels of the White Clerics.

NPC Reactions: NPC's generally treat White Clerics with caution.

White Cleric Lore

Characters with ranks in Law can research White Clerics to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Law
DCResult
5White Cleric are not a myth.
10White Cleric punish those that beak the law.
15White Cleric has the ability to uphold the law and will do it with extreme prejudice.
20White Cleric cannot only uphold the law, but they can kill you with one hit.

White Clerics in the Game

Adaptation: If a White Cleric breaks any of their laws they will be hunted down with no mercy.

Sample Encounter: DM placement for NPCs of this class.

EL : .


Back to Main Page 3.5e Homebrew Classes Base Classes

gollark: Catgirl transformation gas deployment is highly unethical.
gollark: It is a "doge".
gollark: You can, however, measure it.
gollark: ↑ gnobody, UTTERLY
gollark: https://tenor.com/view/cubs-abstract-cube-gif-11943139
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.