SRD:Panicked
Panicked
A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can’t take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
Panicked is a more extreme state of fear than shaken or frightened.
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gollark: I don't know exactly what its instruction set is like. But if it has finite-sized addresses, it can probably access finite amounts of memory, and thus is not Turing-complete.
gollark: *Languages* can be, since they often don't actually specify memory limits, implementations do.
gollark: It's not Turing-complete if it has limited memory.
gollark: Not *really*. In languages with an abstract model that doesn't specify limited memory sizes, yes, but PotatOS Assembly Language™'s addresses are 16 bits, so you can't address any more RAM than that.
gollark: Technically it's not even going to be Turing-complete because of the limited address space, unlike in BF.
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