SRD:Panicked
Panicked
A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can’t take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
Panicked is a more extreme state of fear than shaken or frightened.
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gollark: At last, I have devised an elegant way to generate lines in N-dimensional tic-tac-toe.
gollark: Oh, I could actually use that for a thing.
gollark: You should also consider fearing this "PC".
gollark: Anyway, are you not happy that JS has almost exactly the feature you wanted?
gollark: My computer is far better.
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