SRD:Panicked
Panicked
A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can’t take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
Panicked is a more extreme state of fear than shaken or frightened.
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gollark: loAD™
gollark: * if you ok generate it now thanks
gollark: ... it doesn't even keep your number if you roll?
gollark: Excellent error handling.
gollark: I added config now so it's... pretty much done?
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