War Hulking Hurler (3.5e Optimized Character Build)

Introduction

A war hulking hurler.
gollark: Clearly they need to rewrite in Rust.
gollark: In what way?
gollark: That's just a regular wall.
gollark: You cannot possibly hope to defeat it.
gollark: It's hypersentient ultraglass.

References

Game Rule Components

Race

CentaurRotW

Templates

Lolth-touchedMM4

Classes

Feats

Items
Spells
Hulking Hurler Class Features
  • Really throw anythingCW
  • overburdened heaveCW

Progression

This build uses the elite ability score array: Str 15, Dex 14, Con 13, Int 10, Wis 12, Cha 8. All ability score increases are dumped into Str.

ECLClass/HD/LAFeatsSpecial
1stmonstrous humanoidPower Attack
2ndmonstrous humanoid+2 Str (17)
3rdLA+2 Str (19)
4thmonstrous humanoidCleave+2 Str (21)
5thLA+2 Str (23)
6thmonstrous humanoidLarge size
7thLolth-touchedMM4 template LA+6 Str (29)
8thbarbarianrage (33 str)
9thwar hulkMHPoint Blank Shot+2 Str (31/35)
10thwar hulkMH+2 Str (33/39)
11thwar hulkMH+2 Str, ability score increase (36/40)
12thwar hulkMHWeapon Focus (50-lb rock)+2 Str (38/42)
13thhulking hurlerCWreally throw anythingCW
14thwar hulkMH+2 Str (40/44)
15thwar hulkMHBrutal ThrowCAd+2 Str, ability score increase (43/47)
16thwar hulkMH+2 Str (45/49)
17thwar hulkMH+2 Str (47/51)
18thwar hulkMHNatural HeavyweightPlH+2 Str (49/55)
19thwar hulkMH+2 Str, ability score increase (52/56)
20thhulking hurlerCWoverburdened heaveCW

Highlights

At this point you have a character with a 52 Str (56 with rage) and Brutal ThrowCAd allows the centaur to use Str bonus instead of Dex bonus for thrown weapons. The class feature really throw anything (Ex) allows the centaur to throw any object that would be considered a light load suffering only a 2 penalty to attack. Overburdened heave (Ex) allows the centaur to throw anything that is considered a medium load, as a full-round action. Natural HeavyweightPlH doubles the centaur's carrying capacity.

What's a light load for a raging centaur with a 56 Str? A medium bipedal creature's encumbrance with that Strength score is 19,584 lbs (306 × 64), but because a centaur is a large quadruped, it's triple: 58,752 lbs, and because he has Natural HeavyweightPlH it's doubled to 117,504 lbs. An improvised weapon of that size does [3 + (weight/200 lbs round up)]d6 points of damage, (see Complete Warrior, page 159) which comes out to be 591d6, and a 56 Str adds 23 more points of damage (2091.5 average).

If the centaur decides to use a full-round action for overburdened heave, he can hurl an improvised weapon up to 235,008 lbs doing 1179d6+23 (4149.5 average) points of damage.

Munchkin-Size Me

You can use the standard point buy to max out strength instead of getting the elite ability score array. (+3 = 59)

Belt of giant strength +6 (= 65)

Manual of gainful exercise +5 (= 70)

A runePGtF FRCS of righteous might will give a +4 size bonus to strength and increases your size to huge. (= 74)

A runePGtF FRCS of divine power will increase your BAB by 10. (It, also, gives a +6 enhancement bonus to Strengthwhich overlaps with the belt of giant strengthand at least 7 temporary hit points.)

At this point 2,863,104 lbs is a light load. So you can throw an improvised weapon doing 14319d6+32 points of damage (50148.5 average; damage reduction? What's that?), and your attack bonus is (+17 BAB, +32 Str, 2 size, 2 improvised thrown weapon =) +45. Anything with an AC less than 48 can only be missed on a natural 1.

Overburdened heave: 28635d6+32 (100254.5 average)

add iron golem arm +12 ac d2 25/+2 +4 con and +12 str ( 92str (when raging)) 4 a +3 lv adust (can be taken at amy time)(give a gauntlet of rust to immune to rusting)

Side Notes

Limitations

Though runes are usable by anyone, they are twice as expensive as scrolls, and if you get reusable runes from a character with enough levels in the runecasterPGtF FRCS PrC, they're even more expensive.

From the levels in war hulk, Intimidate is the only mental stat-based skill in which the centaur can have ranks.

The Lolth-touchedMM4 template changes the centaur's alignment to chaotic evil.

DM Counters

Restrict the number of high-tonnage objects available to throw. Alternatively, don't allow PCs into the War Hulk class; it's intended as a way of advancing monsters.

Also effective is the use of illusory and/or decoy enemies to draw the Hurler's supply of ammunition. Finally, such throws are highly impractical anywhere with a low ceiling. In some cases, the projectile may not even fit in your dungeon.

Miscellaneous

If you can get your hands on a hammer of thunderbolts (shouldn't be easy) and gauntlets of ogre power (fairly easy at high levels), you'll get an extra +2 to Strength and a +5 weapon that does 6d6 base damage (after size increase from righteous might). Find an 8th-level caster to cast greater mighty wallopRotD and the weapon will do Colossal sized damage. So with all the bonuses you'll be doing 12d6+38 points of damage (80 average). Your enemies will have to make fortitude saves with every hit to avoid death from massive damage (barring damage reduction).

There is also the Gloves of Taarnahm the Vigilant (PGtF, 10,000 gp) Gives any weapon you are holding throwing and returning weapon qualities. If you were to include that improvised weapons gained this, then you won't have to worry about ammunition, provided you're able to catch the damn thing when it comes back.



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