SRD:Centaur
CENTAUR
Size/Type: | Large Monstrous Humanoid |
---|---|
Hit Dice: | 4d8+8 (26 hp) |
Initiative: | +2 |
Speed: | 50 ft. (10 squares) |
Armor Class: | 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 |
Base Attack/Grapple: | +4/+12 |
Attack: | Longsword +7 melee (2d6+6/19–20) or composite longbow (+4 str bonus) +5 ranged (2d6+4/x3) |
Full Attack: | Longsword +7 melee (2d6+6/19–20) and 2 hooves +3 melee (1d6+2); or composite longbow (+4 str bonus) +5 ranged (2d6+4/x3) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Darkvision 60 ft. |
Saves: | Fort +3, Ref +6, Will +5 |
Abilities: | Str 18, Dex 14, Con 15, Int 8, Wis 13, Cha 11 |
Skills: | Listen +3, Move Silently +4, Spot +3, Survival +2 |
Feats: | Dodge, Weapon Focus (hoof ) |
Environment: | Temperate forests |
Organization: | Solitary, company (5–8), troop (8–18 plus 1 leader of 2nd–5th level), or tribe (20–150 plus 30% noncombatants plus 10 3rd-level sergeants, 5 5th-level lieutenants, and 1 leader of 5th–9th level) |
Challenge Rating: | 3 |
Treasure: | Standard |
Alignment: | Usually neutral good |
Advancement: | By character class |
Level Adjustment: | +2 |
A centaur is as big as a heavy horse, but much taller and slightly heavier. A centaur is about 7 feet tall and weighs about 2,100 pounds.
Centaurs speak Sylvan and Elven.
COMBAT
A centaur employing a lance deals double damage when it charges, just as a rider on a mount does.
SEE WIKIPEDIA ENTRY: Centaur
CENTAURS AS CHARACTERS
A centaur druid is usually a tribe’s designated leader and speaker. Centaur characters possess the following racial traits.
- +8 Strength, +4 Dexterity, +4 Constitution, –2 Intelligence, +2 Wisdom.
- Large size. –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
- Space/Reach: 10 feet/5 feet.
- A centaur’s base land speed is 50 feet.
- Darkvision out to 60 feet.
- Racial Hit Dice: A centaur begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
- Racial Skills: A centaur’s monstrous humanoid levels give it skill points equal to 7 x (2 + Int modifier). Its class skills are Listen, Move Silently, Spot, and Survival.
- Racial Feats: A centaur’s monstrous humanoid levels give it two feats.
- +3 natural armor bonus.
- Automatic Languages: Sylvan, Elven. Bonus Languages: Common, Gnome, Halfling.
- Favored Class: Ranger.
- Level adjustment +2.
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gollark: ~np
gollark: ~np
gollark: ~np
gollark: ~np
gollark: I'm not listening to it. My brain is automatically filtering it out.
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