Complete Warrior
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Feats
Name | Page | Description |
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Anvil of Thunder | 112 | You have mastered the style of fighting with hammer and axes at the same time, and have learned to deal thunderous blows with this unique pairing of weapons. |
Arcane Strike | 96 | You can channel arcane energy into your melee attacks. |
Armor Skin | 151 | Your skin becomes like armor. |
Arterial Strike | 96 | Your sneak attacks target large blood vessels, leaving wounds that cause massive blood loss. |
Axiomatic Strike | 96 | You can turn your fist into an instrument of law. |
Bear Fang | 112 | You have mastered the fierce style of fighting with axe and dagger at the same time. |
Cavalry Charger | 108 | Fighting from the back of a steed is second nature to you. |
Clever Wrestling | 97 | You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin. |
Close-Quarters Fighting | 97 | You are skilled at fighting at close range and resisting grapple attempts. |
Combat Archery | 151 | You can fire a bow in melee safely. |
Combat Brute | 110 | You employ strength and leverage to great effect in battle. |
Combat Insight | 151 | Your keen intellect allows you to place melee attacks where they will deal the most damage. |
Crescent Moon | 113 | You have mastered the style of fighting with sword and dagger. |
Damage Reduction | 151 | You can shrug off some damage from attacks. |
Dash | 97 | You can move faster than normal. |
Defensive Strike | 97 | You can turn a strong defense into a powerful offense. |
Defensive Throw | 97 | You can use your opponent's weight, strength, and momentum against her, deflecting her attack and throwing her to the ground. |
Destructive Rage | 97 | You can shatter barriers and objects when enraged. |
Divine Cleansing | 106 | You can channel energy to improve your allies' ability to resist attacks against their vitality and health. |
Divine Might | 106 | You can channel energy to increase the damage you deal in combat. |
Divine Resistance | 106 | You can channel energy to temporarily reduce damage you and your allies take from some sources. |
Divine Shield | 106 | You can channel energy to make your shield more effective for either offense or defense. |
Divine Vigor | 108 | You can channel energy to increase your speed and durability. |
Eagle Claw Attack | 97 | Your superior insight allows you to strike objects with impressive force. |
Earth's Embrace | 97 | You can crush opponents when you grapple them. |
Elusive Target | 110 | Trying to land a blow against you can be a maddening experience. |
Epic Combat Expertise | 151 | You have extraordinary talent at using your combat skill for defense. |
Epic Prowess | 151 | You have great skill in combat. |
Epic Sunder | 151 | You are preternaturally tough. |
Epic Toughness | 151 | You are specially good at using one chosen type of weapon. |
Epic Weapon Focus | 151 | You deal extra damage when attacking objects. |
Extend Rage | 97 | You are able to maintain your rage longer than most. |
Extra Rage | 98 | You may rage more frequently than normal. |
Extra Smiting | 98 | You can make more smite attacks. |
Extra Stunning | 98 | You gain extra stunning attacks. |
Eyes in the Back of Your Head | 98 | Your superior battle sense helps minimize the threat of flanking. |
Faster Healing | 98 | You recover faster than normal. |
Favored Power Attack | 98 | You are able to deal more damage against your favored enemies. |
Fists of Iron | 99 | You have learned the secrets of imbuing your unarmed attacks with extra force. |
Fleet of Foot | 99 | You run nimbly, able to turn corners without losing momentum. |
Flick of the Wrist | 99 | With a single motion, you can draw a light weapon and make a devastating attack. |
Flying Kick | 99 | You literally leap into battle, dealing devastating damage. |
Formation Expert | 110 | You are trained at fighting in ranks and files. |
Freezing the Lifeblood | 99 | You can paralyze a humanoid opponent with an unarmed attack. |
Giantbane | 111 | You are trained in fighting foes larger than you are. |
Greater Kiai Shout | 99 | You kiai shout can panic your opponents. |
Greater Resiliency | 99 | Your extraordinary resilience to damage increases. |
Greater Two-Weapon Defense | 100 | When fighting with two weapons, your defenses are extraordinarily strong. |
Hammer's Edge | 113 | You are a master of the style of fighting with a hammer and sword at the same time. |
Hamstring | 100 | You can wound your opponents' legs, hampering their movement. |
High Sword Low Axe | 113 | You have mastered the style of fighting with a sword and axe at the same time. |
Hold the Line | 100 | You are trained in defensive techniques against charging opponents. |
Improved Buckler Defense | 100 | You can attack with an off-hand weapon while retaining a buckler's shield bonus to your Armor Class. |
Improved Combat Expertise | 100 | You have mastered the art of defense in combat. |
Improved Familiar | 100 | This feat allows spellcasters to acquire a new familiar from a nonstandard list, but only when they could normally acquire a new familiar. |
Improved Favored Enemy | 101 | You know how to hit your favored enemies where it hurts. |
Improved Mounted Archery | 101 | You can make ranged attacks from a mount almost as well as you can from the ground. |
Improved Rapid Shot | 101 | You are an expert at firing weapons with exceptional speed. |
Improved Toughness | 101 | You are significantly tougher than normal. |
Improved Two-Weapon Defense | 101 | You gain a significant defensive advantage while fighting with two weapons. |
Improved Weapon Familiarity | 101 | You are familiar with all exotic weapons common to your people. |
Instantaneous Rage | 102 | You activate your rage instantly. |
Intimidating Rage | 102 | Your rage engenders fear in your opponents. |
Karmic Strike | 102 | You have learned to strike when your opponent is more vulnerable -- the same instant your opponent strikes you. |
Kiai Shout | 102 | You can bellow forth a shout that strikes terror into your enemies. |
Legendary Rider | 152 | You can ride a mount in combat with ease, even bareback. |
Lightning Mace | 113 | You are a master of fighting with two maces at the same time. |
Monkey Grip | 103 | You are able to use a larger weapon than other people your size. |
Net and Trident | 114 | You are a master of fighting with the net and the trident. |
Pain Touch | 103 | You cause intense pain in an opponent with a successful stunning attack. |
Perfect Two-Weapon Fighting | 152 | You can attack with your off-hand weapon as frequently as with your primary weapon. |
Phalanx Fighting | 103 | You are trained in fighting in close formation with your allies. |
Pin Shield | 103 | You know how to get inside your opponent's guard by pinning his shield out of the way. |
Power Critical | 103 | Choose one weapon, such as a longsword or a greataxe. With that weapon, you know how to hit where it hurts. |
Prone Attack | 103 | You can attack from a prone position without penalty. |
Quick Staff | 114 | You have mastered the style of fighting with a quarterstaff. |
Ranged Disarm | 103 | You can disarm a foe from a distance. |
Ranged Pin | 104 | You can perform a ranged grapple attempt against an opponent not adjacent to you. |
Ranged Sunder | 104 | You can attack an opponent's weapon from a distance. |
Rapid Stunning | 104 | You can use your stunning attacks in rapid succession. |
Raptor School | 111 | You know martial arts techniques inspired by hunting birds. |
Roundabout Kick | 105 | You can follow up on a particularly powerful unarmed attack with a mighty kick, spinning in a complete circle before landing the kick. |
Sacred Vengeance | 108 | You can channel energy to deal extra damage against undead in melee. |
Sharp-Shooting | 105 | Your skill with ranged weapons lets you score hits others would miss due to an opponent's cover. |
Shield Charge | 105 | You deal extra damage if you use your shield as a weapon when charging. |
Shield Slam | 105 | You can use your shield to daze your opponent. |
Shock Trooper | 112 | You are adept at breaking up formations of soldiers when you rush into battle. |
Spinning Halberd | 114 | You have mastered the style of fighting with a halberd. |
Sun School | 112 | You have learned a number of esoteric martial arts techniques inspired by the sun. |
Swarmfighting | 105 | You and allies with this feat can coordinate melee attacks against a single target and are adept at fighting side by side in close quarters. |
Three Mountains | 114 | You are a master of fighting with powerful bludgeoning weapons. |
Throw Anything | 105 | In your hands, any weapon becomes a deadly ranged weapon. |
Weakening Touch | 106 | You can temporarily weaken an opponent with your unarmed strike. |
Wield Oversized Weapon | 153 | You can use larger than normal weapons with ease. |
Zen Archery | 106 | Your intuition guides your hand when you use a ranged weapon. |
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