Vampræ (3.5e Trait)

Vampræ [Racial]

3e Summary::The Vampræ is the "Sanguis Genus" of all vampiric bloodlines on Aum, with magicae imperium flowing through their veins in strength, cunning intellect, and age.
Prerequisite: Synpyre
Benefit: Racial Abilities: +6 Strength, +6 Dexterity, +6 Intelligence; this is in addition to the normal racial abilities of a Synpyre.

Racial Sanguimancy: The strong vampiric bloodline grants a +10 bonus towards Knowledge: Anatomy and allows for Synpyre to use blood from themselves or others to cast the following spells list:

1/day – Blood Bullet, Blood Blade, Blood Barrier, Blood Whip, and Blood Wave. These abilities are as the spells cast by a sorcerer of the Synpyre's character level, and demand 5d6 + Con Mod of Hit Points in order to cast efficiently without a Concentration Check.

Darkvision up to 120 feet. This replaces the Synpyre's normal Darkvision.

Blood Proficiency: Those of the Vampræ bloodline begin with Weapon Focus (Unarmed Strike), Bloodletting, Snatch, Power Attack, and Rend as Racial Feats.
Drawback: 1) Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds a Synpyre for 1 round. In addition, Synpyre suffer a -5 circumstance bonus penalty on all attack rolls, saves, and checks while operating in bright light. 2) Level Adjustment: Synpyre with the Vampræ racial trait gain an additional +4 to their current level adjustment.
Roleplaying Ideas: Build Vampræ Synpyre towards Blood Frenzy

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