Blood Whip (3.5e Spell)

You create a long whip made from blood that you can hold. This whip can act as a slashing weapon for the duration of the spell. It has a maximum range of 15 ft. It deals 1d6 damage +2 per level (maximum of +24). This spell cannot work underwater.

Blood Whip
Necromancy
Level: Sor/Wiz 4
Components: V, M
Casting time: 1 standard action
Range: Personal
Duration: 1 minute
Saving Throw: None
Spell Resistance: No

Material Component: 1 vial of preserved blood, worth about 1 gp.


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