Blood Blade (3.5e Spell)
3e Summary::You summon a magical weapon made of blood and magic. The blade is considered to be a natural weapon since it is made of the caster's own blood. However, unlike with natural weapons the caster may make subsequent attacks with it due to a high base attack bonus. Additionally the blade is considered to be magical for the purposes of damage reduction. The attack bonus, damage bonus, and damage dice vary based on the caster level, for details see Table: Blood Blade. The spell cannot harm undead, constructs, and objects.
Caster Level | Attack Bonus | Damage Dice | Damage Bonus | Crit Range | Crit Multiplier |
---|---|---|---|---|---|
1st - 5th | +2 | 1d4 | +2 | 20 | x2 |
6th - 10th | +4 | 1d6 | +4 | 19-20 | x2 |
11th - 15th | +8 | 1d8 | +8 | 18-20 | x2 |
15th - 20th | +16 | 1d10 | +16 | 18-20 | x3 |
>20th | +32 | 1d12 | +32 | 17-20 | x3 |
Conjuration (Creation) [Blood] | |
Level: | Blood 2, Clr 2, Sor/Wiz 2 |
---|---|
Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Personal |
Effect: | One magical blade made of blood |
Duration: | 2 rounds / level (D) |
Saving Throw: | None |
Spell Resistance: | No |
Material Component: A drop of the caster's own blood.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells
→ Cleric
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells
→ Sorcerer/Wizard