Blood Bullet (3.5e Spell)
3e Summary::1d4+Con modifier damage; +1 bullet per level (max 10).
Necromancy [Blood] | |
Level: | Clr 2, Drd 2, Sor/Wiz 1 |
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Components: | S |
Casting time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Targets: | Up to ten creatures, no two of which can be more than 15 ft. apart |
Duration: | Instantaneous |
Saving Throw: | None |
Spell Resistance: | Yes |
A bullet of blood darts forth from your fingertip and strikes its target, dealing 1d4+Con modifier points of necrotic damage.
The bullet strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell.
For every caster level beyond 1st, you gain an additional bullet (maximum of 10 bullets). If you shoot multiple bullets, you can have them strike a single creature or several creatures. A single bullet can strike only one creature. You must designate targets before you check for spell resistance or roll damage.
Take 1 point of temporary Constitution damage each time this spell is cast.
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