Vaerya (3.5e Campaign Setting)

Rating: 4 / 5
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Vaerya

Vaerya offers a variety of options for DMs and players alike. It's a unique setting in so far as the cultures, religions and countries go, but it still has all the necessary elements for a truly classic dungeons and dragons experience. Whether you're looking for a feudalistic realm of kings at war where witchcraft is not tolerated, or a capitalistic republic full of intrigue and spells, Vaerya has it all. From the shores of Kelt on the eastern continent, to the Razorback Mountains of Asgard on the western continent there is a realm for any game. Knights, mages, pirates, ninjas, necromancers, priests, nobles, almost anything worth mentioning is available somewhere... you only have to find it. Welcome to the world of Vaerya.

Player Info

Races
Classes
Thoughts and Ideas
A Temporary page for storing half-baked ideas

World Reference

The World
History
Gods
The Pantheons of Vaerya

Running Vaerya

The Outer Realms
Creatures

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gollark: > random musing: obviously if the speed of light was lower, there would be less energy in those sort of reactions. What *other* trickle down effects would it have, though?There's some relation between c and some electromagnetic constants (permittivity and permeability of free space) so you would probably change those too.
gollark: Somewhat relevant point: seriously just use nuclear it's energy dense enough.
gollark: You might have to contend with running out of usable energy in 10^lots years or something, I suppose.
gollark: The inevitable end point of "no growth/no new stuff/etc" is just "society runs through all available resources, can't get more, dies out" or maybe "natural disaster occurs and limited economic/technological resources don't allow dealing with it well".
gollark: This is why I don't like the "zero-growth" people, as well as the various other reasons.
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