Thoughts and Ideas (Vaerya Supplement)

Feat: Sanguimancy- A rare and evil branch of magic practiced by followers of Kaiten the Fallen. Requirements: Alignment any evil, ability to cast 1st level arcane spells. Sanguimancy users may cast any spell they know as if it were modified by any metamagic feat they know, without raising the level of the spell. To do this, the caster must pay a health cost equal to caster level times the number of levels that metamagic feat would have raised the spell to. For example, a first level sorcerer with the feat quicken decides to use sanguimancy to cast a quickened magic missile. He immediately loses 4 hit points. Second example, a tenth level wizard with the feat maximize decides to use sanguimancy to cast a maximized fireball. He immediately loses 30 hit points. This hit point damage cannot be circumvented in any way, even by spells such as shield other, or abilities such as resistance or DR.

Elemental Affinity- PC's choose one element, and gain benefits according to their choice.

Fire- +2 reflex save, +2 to intimidate, +2 to balance. common virtue: Courage. common vice: Rage.

Water- +2 will save, +2 to swim, +2 to diplomacy. common virtue: Humility. common vice: Fickle/Temperamental.

Earth- +2 fortitude save, +2 to climb, +2 concentration. common virtue: Loyalty. common vice: Greedy.

Air- +2 AC circumstance bonus when flat-footed, +2 sense motive, +2 heal. common virtue: optimistic. common vice: Cowardice.

Humans-fire/balance

Dwarves-earth/form

Elves-water/perception

Gnomen-air/timing

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