Thunderborn Elf (3.5e Creature)
This man appears at first glance as your run-of-the-mill elven warrior. On closer inspection, his features are even sharper than a standard elf, and the air around him smells like summer rain. His voice rings like thunder.
Thunderborn Elf, 4th-Level Fighter | |
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Size/Type: | Medium Humanoid (Air, Elf) |
Hit Dice: | 4d10+4 (26 hp) |
Initiative: | +2 |
Speed: | 30 ft. (6 squares), fly 20 (average) |
Armor Class: | 16 (+2 Dex, +2 Leather, +2 Natural), touch 12, flat-footed 14 |
Base Attack/Grapple: | +4/+5 |
Attack: | Longsword +6 melee (1d8+3/19-20) or slam +6 melee (1d4+1) |
Full Attack: | Longsword +6 melee (1d8+3/19-20); or slam +6 melee (1d4+1); or longsword +4 melee (1d8+3/19-20) and slam +2 melee (1d4) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Sonic burst |
Special Qualities: | Air superiority, elf traits, immune to deafen, resistance to sonic 9 |
Saves: | Fort 6, Ref 3, Will 0 |
Abilities: | Str 13, Dex 14, Con 15, Int 10, Wis 8, Cha 16 |
Skills: | Climb +5, Intimidate +5, Jump +5, Listen +3, Move Silently +4, Search +2, Spot +1, Swim +5 |
Feats: | Dodge, Two-Weapon Fighting, Weapon Focus (Slam), Weapon Focus (Longsword), Weapon Specialization (Longsword) |
Environment: | Temperate forests |
Organization: | Solitary |
Challenge Rating: | 5 |
Treasure: | Standard |
Alignment: | Usually chaotic good |
Advancement: | By character class |
Level Adjustment: | +2 |
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Elves are more likely to consider a thunderborn to be blessed, and raise them with care. However, thunderborn elves are incredibly difficult to handle, having an anarchic mind that far exceeds others of their kind. Most often, the thunderborn will become too much to deal with and will be "let free" before adulthood.
The thunderborn elf fighter presented here had the following ability scores before racial adjustments: Str 13, Dex 12, Con 15, Int 10, Wis 8, Cha 14.
Sonic Burst (Su): 1/day, +5 melee touch attack for 2d6 points of sonic damage (4d6 to objects), Fortitude DC 15 halves.
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