Strong Arm (D20 Modern Feat)

Strong Arm [Power]

The character deals more damage with melee weapons.
Prerequisite: Str 15+, Power (strength) 9 ranks, Evolved
Benefit: When using a natural or non-reach melee weapon you treat your strength modifier as double for purposes of damage. This change is applied before any bonuses gained for weilding a weapon in two hands.
Example: Edward is attacking an enemy with a metal baton, his strength is a 20 after using his Power (strength) skill, if he hits with this attack he would normally deal 1d6 + 5 points of damage but with this Power Feat he deal 1d6 + 10 points of damage. If he was using a Greatsword he would deal 2d6 + 7 damage normally, and he would deal 2d6 + 15 damage with the feat.



Back to Main Page D20 Modern Feats
Back to Main Page D20 Modern Campaign Settings → Heroes → Power Feats

gollark: Well, 32-bit whatever.
gollark: 32-bit java is limited to 4GB heaps.
gollark: It only leads to pain.
gollark: Never run Windows 10 on a server.
gollark: It may not be *using* that for some stupid reason.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.