Sora (5e Creature)

Sora

Medium humanoid (Human), chaotic good


Armor Class 16 (Natural Armor)
Hit Points 91 (14d8 + 28)
Speed 45 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 16 (+3) 16 (+3) 12 (+1)

Saving Throws Dexterity +6, Wisdom +6
Skills Acrobatics +6, Perception +6 Insight +6
Senses passive Perception 16
Languages Common
Challenge 8 (3,900 XP)


Chakra. Sora has 20 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When Sora is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.

ACTIONS

Multiattack. Sora can make 2 unarmed strikes.

Unarmed Strike. Ranged Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) magical bludgeoning damage.

Beast Tearing Palm (4 Chakra). Melee Weapon Attack: +6 to hit, range 10 ft., one target. Hit: 14 (2d6 + 3) thunder damage. This has advantage against creatures without chakra detection, blindsight, or truesight


Sora in the Hidden Leaf Village, Source [].

Being implanted with residual chakra from the Nine-Tails's attack on the Hidden Leaf Village, Sora eventually became the pseudo-Jinchuriki of a partially formed Nine-Tails. Due to their similarities, he quickly became friends with Naruto. In moments of strife, Sora can enter Inital and even Tailed Release.


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gollark: I'll just play as usual and end up with a few by September.
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gollark: Either that or the drama which sometimes occurs. There have been complaints on the silly DC Confessions thing about it.
gollark: They were annoyed at our reaction to a bug or something.
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