Sora, Tailed Release (5e Creature)
Sora, Tailed Release
Medium humanoid (Human), chaotic good Armor Class 16 (Natural Armor)
Saving Throws Dexterity +8, Wisdom +8 Chakra. Sora has 30 chakra points which he can expend. All chakra points are regained at the end of a long rest. Evasion. When Sora is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure. Jinchuriki Regeneration. At the beginning of each of his turns, Sora regains 4 hit points. Jinchuriki Resistance. Sora has advantage on Strength and Dexterity saving throws. ACTIONSMultiattack. Sora can make 2 unarmed strikes. Unarmed Strike. Ranged Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (3d4 + 3) magical bludgeoning damage. Beast Tearing Palm (3 Chakra). Melee Spell Attack: +8 to hit, range 10 ft., one target. Hit: 14 (2d6 + 3) thunder damage. This has advantage against creatures without chakra detection, blindsight, or truesight Tailed Beast Bomb (20 Chakra). All creatures in a 10 ft. by 60 ft. line or 20 ft. radius 60 ft. from Sora must succeed a DC 16 Dexterity saving throw. On a failure, they take 62 (10d10 + 3) force damage, are pushed to the closest edge of the area, and fall prone. On a success, they take half as much damage. This jutsu ignores evasion.
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Being implanted with residual chakra from the Nine-Tails's attack on the Hidden Leaf Village, Sora eventually became the pseudo-Jinchuriki of a partially formed Nine-Tails. Due to their similarities, he quickly became friends with Naruto. In moments of strife, Sora can enter this form from Initial Release for 1 minute, after which his partial Kurama takes control, attacking everyone and everything around him. |
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