Sora, Initial Release (5e Creature)
Sora, Initial Release
Medium humanoid (Human), chaotic good Armor Class 16 (Natural Armor)
Saving Throws Dexterity +7, Wisdom +7 Chakra. Sora has 30 chakra points which he can expend. All chakra points are regained at the end of a long rest. Evasion. When Sora is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure. Jinchuriki Regeneration. At the beginning of each of his turns, Sora regains 2 hit points. Jinchuriki Resistance. Sora has advantage on Strength and Dexterity saving throws. ACTIONSMultiattack. Sora can make 2 unarmed strikes. Unarmed Strike. Ranged Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) magical bludgeoning damage. Beast Tearing Palm (3 Chakra). Melee Spell Attack: +7 to hit, range 10 ft., one target. Hit: 14 (2d6 + 3) thunder damage. This has advantage against creatures without chakra detection, blindsight, or truesight
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Being implanted with residual chakra from the Nine-Tails's attack on the Hidden Leaf Village, Sora eventually became the pseudo-Jinchuriki of a partially formed Nine-Tails. Due to their similarities, he quickly became friends with Naruto. In moments of strife, Sora can enter this form for 1 minute, after which he is forced into Tailed Release or his base form |
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