Slasher, 2nd Variant (5e Class)

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Slasher

The male elf and his lover run through the alley in the night. They're cornered like rats.

The male elf shoots a powerful firebolt that seemingly knocks down their pursuer for the count. The elf cautiously walks near the body to examine it. It looks like some ordinary guy with a mask with a knife. Like a bad horror movie, the elf turns around to reassure his lover, only to drop his guard. The slasher rises like nothing happened and stabs the elven male clean through his chest. The elf's body goes slack from the horrendous wound and he drops like a sack of potatoes at the killer's feet, bleeding everywhere.

The female elf screams and only backs into the alley dead end further, her eyes wild with fear. Nowhere to run. She can feel her piss run down her jelly legs as the slasher nears, blade raised...

Instiller of Horror

A slasher is a relentless killer. They have the most basic tools needed. Most of the time. They are scary, sure. Imposing? Sometimes, but they vary in stature. That's what the mask is for. Are they strong? Maybe, or maybe just wily enough to get in more hits than one. Fast? Not necessarily, but you'd be hard-pressed to get away from a slasher.

The point is they are killers surrounded in mystique and unanswerable questions. Their power lies partially in their unpredictable and unknown background and powers. Rumors spread in fear of them serve to make them stronger as they not only physically brutalize victims and murder, but also leave psychological scars that never fade. They haunt your mind forever. Even in your sleep, you shall see them. So, you had best hope you don't survive.

Creating a Slasher

Does your slasher have a tragic or horrific beginning that turned them into a serial murderer with bloodlust? Are they maddened and just materialized straight out of the stuff of nightmares? Is your slasher loud and bloodthirsty or quiet and just a relentless angel of death? Do they have a vendetta? If your race is undead, was your slasher wronged in their past life?

Quick Build

You can make a Slasher quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Constitution. Second, choose a mundane background, such as Disgrace, Exile, or Farmer.

Class Features

As a Slasher you gain the following class features.

Hit Points

Hit Dice: 1d10 per Slasher level
Hit Points at 1st Level: 1d10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Slasher level after 1st

Proficiencies

Armor: Signiture Clothing.
Weapons: All, including improvised.
Tools: None
Saving Throws: Intelligence, Constitution, Strength
Skills: Choose four from Investigation, Intimidation, Perception, Deception, Stealth, Survival, Insight, Athletics, and Acrobatics

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) 1 Bludgeoning weapon of your choice. or (b) 1 Slashing weapon of your choice. or (c) 1 Piercing weapon of your choice.
  • Your own signature clothing (+1)
  • (a) A mask of your own design or (b) Some other type of wearable trinket.
  • If you are using starting wealth, you have 2d4x10 in funds.

Table: The Slasher

LevelProficiency
Bonus
FeaturesSupernatural Movement
1st+2Supernatural Mobility, Slasher Tactics30
2nd+2Signature Weapon30
3rd+2Ethereal Walker30
4th+2Ability Score Improvement, Jolt of Fear35
5th+3Extra Attack35
6th+3Dream Stalker35
7th+3Jumpscare40
8th+3Ability Score Improvement40
9th+4 40
10th+4Aura Of Horror45
11th+4Pervert Gravity45
12th+4Ability Score Improvement45
13th+5 50
14th+550
15th+5Extra Attack50
16th+5Ability Score Improvement, 55
17th+655
18th+6 55
19th+6Ability Score Improvement60
20th+6Apex Predator, Extra Attack60

Supernatural Movement

You have an edge over your prey at all times, your base movement is augmented by your supernatural power. (If you had 30ft berforehand, and it says 35ft, your new base movement is 35ft.)

Slasher Tactics

You use your Intelligence modifier for charisma rolls and checks.

Signature Weapon

Slashers are well-known for both their appearance and their weapon, or weapons. Starting 2nd level, you can double your proficiency in one weapon of your choice, designating it as your signature weapon. If you designate a new weapon to be your signature, the old one loses this designated property.

Ethereal Walker

You have the ability to phase into the ethereal plane at will as a bonus action. You move twice as fast and can see and speak to others still inside the material plane while inside the ethereal plane. To others, it looks like your teleporting.

At 15th level, you now move 3 times as fast and can see the ethereal plane while inside the material plane. You may use this ability equal to your proficiency bonus + your Intelligence modifier.

Jolt of Fear

At 4th level, you have the ability to inflict the frightened effect on any creature within thirty feet of you as an action. You can use this as many times as your proficiency bonus.

Ability Score Increase

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack

At 5th level, you gain an extra attack.

You gain an extra attack again at 10th, 15th, and 20th level.

Dream Stalker

Starting at 6th level, you can enter someone's mind while they sleep. Any damage you do to them in the dream appears in real life. for them to wake up from a dream while your inside, they have to make a DC 10 + your level wisdom save. You may use this ability equal to your proficiency bonus.

At 10th level, they have disadvantage on attacks against you.

Jumpscare

At 7th level, you have the ability to teleport to a creature within your movement speed as a bonus action. The targeted creature must make a DC 10 + your slasher level wisdom saving throw, or be frightened. You also immediately take an attack afterward. Alternatively, you can decide to not take the attack for the targeted creature to have disadvantage on becoming un-frightened. You may use this ability equal to your proficiency bonus.

at 16th level, you take two attacks instead of one, and at 18th level, you can teleport to people up to doulble your movement speed.

Pervert Gravity

You can go anywhere needed to pursue your prey, in any way. Nothing stops you. Starting 11th level, you are considered permanently under the effects of the spider climb spell. Additionally, you can now hold your breath for up to an hour at a time.

Starting at 14th level, you are no longer affected by difficult terrain.

True Slasher

At 20th level, you attain the greatest power of killers. Fear has always been your greatest weapon, and now, you have the ability to cause a permanent frightened effect at the cost of all 4 of your actions and 1 level of exhaustion. You cand do this equal to your Intelligence modifier at your own risk, the exhaustion levels stack for every time you use this. The targeted creature must make a DC 10 + slasher level + intelligence modifier wisdom saving throw.

Multiclassing

Prerequisites. To qualify for multiclassing into the Slasher class, you must meet these prerequisites: Strength 13, intelligence 15

Proficiencies. When you multiclass into the Slasher class, you gain the following proficiencies: Intimidation, Investigation, Improvised weapons, martial weapons



Back to Main Page 5e Homebrew Classes

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