Sand Puppet Master (5e Creature)

Puppet Master

Medium humanoid (Human), lawful neutral


Armor Class 18 (Natural Armor)
Hit Points 93 (11d8 + 44)
Speed 35 ft.


STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 18 (+4) 18 (+4) 12 (+1) 12 (+1)

Saving Throws Dexterity +6, Intelligence +8
Skills Acrobatics +6, Perception +5, Insight +5
Senses passive Perception 15
Languages Common
Challenge 12 (8,400 XP)


Chakra. The puppet master has 18 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When the puppet master is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.

ACTIONS

Multiattack. The puppet master can make 2 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (2d4 + 2) magical slashing damage.

Puppet Summoning (6 Chakra). The puppet master summons one of his puppets. It uses the statistics as a Sand chunin, is controlled by them, and is a Construct.


An elite group of shinobi in the Hidden Sand Village, the Puppet Corps recruits genin, who then train constantly in creating, customizing, and controlling puppets.


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gollark: The redis session thing uses the random session ID generator.
gollark: I ignored that because the minoteaur session storage thing just generates 64-bit snowflakes for session IDs, which is probably not a horrible security risk much.
gollark: That's actually in Prologue's random session ID code, fun.
gollark: Oh, I made a SQLite session storage thing instead, due to SQLite good.
gollark: Redis? Interesting.
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