Sand Genin (5e Creature)

Hidden Sand Village Genin

Small humanoid (Human), any alignments


Armor Class 14 (Natural Armor)
Hit Points 27 (6d6 + 6)
Speed 40 ft.


STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 12 (+1) 12 (+1) 12 (+1) 10 (+0)

Saving Throws Dexterity +3
Skills Stealth +3, Perception +3
Senses passive Perception 13
Languages Common
Challenge 3 (700 XP)


Chakra. The genin has 10 chakra points which he can expend. All chakra points are regained at the end of a long rest.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Shuriken (0-3 Chakra). Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 2 (1d3 + 1) slashing damage. The student may make 1 additional attack for every additional chakra point spent.

Violent Whirlwind (1 Chakra). Each creature in a 30 foot line must make a DC 11 Strength saving throw, taking 5 (1d8 + 1) bludgeoning damage and pushed 15 feet away on a failure.


After graduating the academy, Sand shinobi officially become genin. They are separated into three-man teams overseen by one jonin. Hidden Sand shinobi typically manifest and train in Wind Style ninjutsu. Once a genin passes a multistage shinobi capacity test that progressively gets more difficult as it continues, they ascend to the rank of Sand chunin.


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