Sand Chunin (5e Creature)

Hidden Sand Village Chunin

Small humanoid (Human), any alignments


Armor Class 16 (Natural Armor)
Hit Points 44 (8d6 + 16)
Speed 45 ft.


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 14 (+2) 14 (+2) 12 (+1) 10 (+0)

Saving Throws Dexterity +6
Skills Stealth +6, Perception +4
Senses passive Perception 14
Languages Common
Challenge 5 (1,800 XP)


Chakra. The chunin has 20 chakra points which he can expend. All chakra points are regained at the end of a long rest.

ACTIONS

Multiattack. The chunin makes two unarmed strikes or one unarmed strike, then one lightning rod attack against the same target.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Shuriken (0-3 Chakra). Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 4 (1d3 + 3) slashing damage. The Chunin may make 1 additional attack for every additional chakra point spent.

Violent Whirlwind (1 Chakra). Each creature in a 30 foot line must make a DC 14 Strength saving throw, taking 7 (1d8 + 3) bludgeoning damage and pushed 15 feet away on a failure.

Wind Wall (3+ Chakra). The chunin and every creature of their choice within a 10 foot radius gains +2 AC and attacks against them have disadvantage for 1 minute (concentration). The chunin can extend this jutsu by 5 feet per 2 additional chakra points spent.


After graduating the academy and the Sand Exam, Sand shinobi officially become chunin. They are issued standard issue body suits and flak jackets, though not all chunin decide to wear them, and are given the OK to take on more dangerous or complex missions. If a chunin receives enough commendations, they are given the option to become jonin.


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gollark: How about:Create a new section "Bees" %bees.Create a rule "Bee utilization part 1" (%bees-1) in %bees:> If bees are deployed, they may be used against any player, if a Bee Poll indicating this target player is passed. The deployment status of bees is to be considered part of the Game State. If bees are used on a player they lose 1 point. Bees are not considered a resource and if they are deployed an unlimited amount of bee-related actions may be taken.Create a rule "Bee Poll" (%bee-poll) in %polls:> A Bee Poll is required to authorize bees to perform actions, as described in %bees. The default allowed reactions for a Bee Poll are 👍 (representing a vote for) and 👎 (representing a vote against). Bee Polls may be ended if they have existed for 12 hours, rather than the usual 24. When a Bee Poll ends, if there are more votes for the Bee Poll than against it, the Bee Poll passes. Players are permitted to use multiple reactions on a Bee Poll.
gollark: What? I'm going to just cancel the existing proposal and make one creating the bee section and bee rules section 1.
gollark: Wait, maybe it should create a bee *section* too.
gollark: How about:If bees are deployed, they may be used against any player, if a Bee Poll for this action passes. If bees are used on a player they lose 1 point. Bees are not considered a resource and if they are deployed an unlimited amount of bee-related actions may be taken.
gollark: How specific must I be about bee polls? Can I just say it "follows the rules for proposal voting"?
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