Sand Jonin (5e Creature)

Hidden Sand Village Jonin

Medium humanoid (Human), any alignments


Armor Class 18 (Natural Armor)
Hit Points 65 (10d8 + 20)
Speed 45 ft.


STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 14 (+2) 14 (+2) 14 (+2) 10 (+0)

Saving Throws Dexterity +8
Skills Stealth +8, Perception +6
Senses passive Perception 16
Languages Common
Challenge 9 (5,000 XP)


Chakra. The jonin has 23 chakra points which he can expend. All chakra points are regained at the end of a long rest.

ACTIONS

Multiattack. The jonin makes two unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) magical bludgeoning damage.

Shuriken (0-3 Chakra). Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 5 (1d3 + 4) slashing damage. The jonin may make 1 additional attack for every additional chakra point spent.

Violent Whirlwind (1 Chakra). Each creature in a 30 foot line must make a DC 16 Strength saving throw, taking 8 (1d8 + 4) bludgeoning damage and pushed 15 feet away on a failure.

Wind Wall (3+ Chakra). The jonin and every creature of their choice within a 10 foot radius gains +2 AC and attacks against them have disadvantage for 1 minute (concentration). The jonin can extend this jutsu by 5 feet per 2 additional chakra points spent.

Air Bullet (8 Chakra). Each creature in a 15 foot line must make a DC 16 Constitution saving throw. On a failure, the creatures take 18 (3d8 + 4) thunder damage and are pushed 40 ft. away. If it collides with a creature or object, both take an additional 4 (1d8) bludgeoning. On a success, they take half as much damage and are pushed half as far.

Great Task of the Dragon (13 Chakra). The jonin creates a 15 foot radius tornado for 1 minute (concentration). At the start of each of their turns, all creatures within the tornado must attempt a DC 16 Strength saving throw, taking 20 (5d6 + 4) thunder damage and being swept 30 ft into the air on a failure. On a success, they take half as much damage and are moved half as far. They may move this tornado up to 20 feet as an action.

Pressure Damage (14 Chakra). Every creature in a 30 ft. radius must succeed a DC 16 Dexterity saving throw. On a failure, they 39 (6d10 + 4) thunder damage and become prone. On a success, they take half as much and are not prone.


After graduating the academy and the Chunin Exam, and receiving enough commendations, a Sand shinobi is given the option to become a jonin. Jonin are authorized to lead teams of genin and chunin, take A and S-rank missions, and enter the Kazekage election council.


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