SRD:Werebear

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WEREBEAR

Werebear, Human FormWerebear, Bear FormWerebear, Hybrid Form
Size/Type: Medium Humanoid (Human, Shapechanger)Large Humanoid (Human, Shapechanger)Large Humanoid (Human, Shapechanger)
Hit Dice: 1d8+1 plus 6d8+30 (62 hp)1d8+1 plus 6d8+30 (62 hp)1d8+1 plus 6d8+30 (62 hp)
Initiative: +0+1+1
Speed: 30 ft. (6 squares)40 ft. (8 squares)30 ft. (6 squares)
Armor Class: 15 (+2 natural, +3 studded leather armor),, touch 10, flat-footed 1517 (–1 size, +1 Dex, +7 natural), touch 10, flat-footed 1617 (–1 size, +1 Dex, +7 natural), touch 10, flat-footed 16
Base Attack/Grapple: +5/+6+5/+18+5/+18
Attack: Greataxe +6 melee (1d12+1/x3) or throwing axe +5 ranged (1d6+1)Claw +13 melee (1d8+9)Greataxe +11 melee (1d12+13/x3); or claw +13 melee (1d6+9)
Full Attack: Greataxe +6 melee (1d12+1/x3) or throwing axe +5 ranged (1d6+1)2 claws +13 melee (1d8+9) and bite +11 melee (2d6+4)Claw +13 melee (1d6+9) and greataxe +9 melee (1d12+4/x3) and bite +11 melee (1d8+4) or 2 claws +13 melee (1d6+9) and bite +11 melee (1d8+4)
Space/Reach: 5 ft./5 ft.10 ft./5 ft.10 ft./10 ft.
Special Attacks: Improved grab, curse of lycanthropyCurse of lycanthropy
Special Qualities: Alternate form, bear empathy, low-light vision, scentAlternate form, bear empathy, damage reduction 10/silver, low-light vision, scentAlternate form, bear empathy, damage reduction 10/silver, low-light vision, scent
Saves: Fort +8, Ref +5, Will +4Fort +12, Ref +6, Will +4Fort +12, Ref +6, Will +4
Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8Str 29, Dex 13, Con 20, Int 10, Wis 11, Cha 8Str 29, Dex 13, Con 20, Int 10, Wis 11, Cha 8
Skills: Handle Animal +3, Listen +4, Spot +4, Swim +1Handle Animal +3, Listen +4, Spot +4, Swim +13Handle Animal +3, Listen +4, Spot +5, Swim +9
Feats: Endurance, Iron WillB, Multiattack, Power Attack, Run, TrackB(same as human form)(same as human form)
Environment: Cold forestsCold forestsCold forests
Organization: Solitary, pair, family (3–4), or troupe (2–4 plus 1–4 brown bears)(same as human form)(same as human form)
Challenge Rating: 555
Treasure: StandardStandardStandard
Alignment: Always lawful goodAlways lawful goodAlways lawful good
Advancement: By character classBy character classBy character class
Level Adjustment: +3+3+3

Werebears in humanoid form tend to be stout, well-muscled, and hairy. Their brown hair is thick, and males usually wear beards. They may have reddish, blond, ivory, or black hair, matching the color of the ursine form. They dress in simple cloth and leather garments that are easy to remove, repair, or replace

COMBAT

Werebears fight just as brown bears do in animal form. In humanoid or hybrid form, they favor large, heavy weapons such as greataxes or greatswords. The werebear’s greataxe is a Medium weapon, so it can wield the axe in one hand in hybrid form.

Alternate Form (Su): A werebear can assume the form of a brown bear or a bear-humanoid hybrid.

Bear Empathy (Ex): Communicate with bears and dire bears, and +4 racial bonus on Charisma-based checks against bears and dire bears.

Curse of Lycanthropy (Su): Any humanoid or giant hit by a werebear’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.

Improved Grab (Ex): To use this ability, a werebear must be in bear form and must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Skills: Werebears have a +4 racial bonus on Swim checks in any bear form.

The werebear presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

SEE WIKIPEDIA ENTRY: Lycanthrope



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gollark: According to some testing of this smart speakers often just activate randomly, which is not ideal.
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gollark: They can probably also infer your schedule, infer other people's schedules, see what people opposite you are doing through windows, and if they have microphones listen a bit.
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