Redistribute Impact (5e Spell)
Immediately before impact a shimmering orb of magical force surrounds your body, cushioning you from the collision. The orb only has space for one creature, and doesnt slow your movement in any way. The force absorbed from the impact is redistributed in a shockwave that projects in a 10-foot-radius sphere radiating from you. Creatures in the area can make a Dexterity saving throw. On a failure a creature takes damage equal to half the damage you would've taken from the imlact and are knocked prone, on a success they take 1/4 of the damage and aren't knocked prone. A creature that is directly impacted by your movement has disadvantage on the save.
2nd-level Abjuration | |
Casting time: | 1 reaction which can be taken anytime you're moving through the air at a speed of 60 feet or faster |
---|---|
Range: | Self (10-foot radius) |
Components: | V |
Duration: | duration: 1 round, or until you collide with something |
When calculating damage for this spell use the rules for falling damage, (phb p.183). Creatures fall at a rate of 500 feet per round unless they have some way to slow their fall, (xgte p.77)
Back to Main Page → 5e Homebrew → Spells → Bard
Back to Main Page → 5e Homebrew → Spells → Druid
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard
[[Category: ]]