Quick Maths (5e Spell)

Conjure giant wooden numbers and throw them rapidly at the target to make up for your abysmal accuracy with that last attack, Jordan.

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Quick Maths
Conjuration cantrip
Casting time: 1 reaction or 1 bonus action (Upon missing an attack)
Range: 30 feet
Components: V, S, M (A book of mathematics of some sort)
Duration: Instantaneous

Quick maths is cast as a reaction or bonus action, when you make an attack against a creature and miss. Make a ranged spell attack against the same target.

On a hit, roll 1d4. Quick maths will deal slashing damage according to one of the following mathematical equations, in which the variable x represents the amount rolled, and y represents the amount of slashing damage dealt. The equation picked is determined randomly by rolling 1d8.

Quick maths cannot deal less than 1 damage. If the amount of damage dealt does not result in a whole number, the damage is rounded down.


  1. y = x³ ÷ (32 / 3)
  2. y = 10sin(x-0.7) ÷ 2
  3. y = πx² ÷ 3x
  4. y = 1.4x - 3
  5. y = tan(x/4) + 2.2
  6. y = (-6 / x) + 6
  7. y = 5 / x²
  8. y = -x + 4


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