Nine-Tailed Clone (5e Creature)

Nine-Tailed Clone

Small aberration, chaotic evil


Armor Class 16 (Natural Armor)
Hit Points 97 (15d6 + 45)
Speed 50 ft.


STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 10 (+0) 12 (+1) 15 (+2)

Saving Throws Constitution +7, Charisma +6
Skills Acrobatics +6, Perception +4, Intimidation +6
Senses passive Perception 14
Languages Common
Challenge 9 (5,000 XP)


Chakra. The clone has 33 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Jinchuriki Regeneration. At the beginning of each of his turns, the clone regenerates 6 hit points.

Jinchuriki Resistance. The clone has advantage on Dexterity and Constitution saving throws.

ACTIONS

Multiattack. The clone can make 2 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.

Tailed Beast Bomb (20 Chakra). All creatures in a 10 ft. by 60 ft. line or 20 ft. radius 60 ft. from the clone must succeed a DC 15 Dexterity saving throw. On a failure, they take 59 (10d10) force damage, are pushed to the closest edge of the area, and fall prone. On a success, they take half as much damage. This jutsu ignores evasion.


Th Nine-Tailed Clone posing menacingly, Source [].

Created by Kabuto out of Naruto's cells and the Nine-Tails's chakra to be a weapon in the Fourth Shinobi war, the Nine-Tailed Clone resembles a much younger Naruto permanently embroiled in his teen-aged Tailed Release. Being among the strongest pseudo-jinchuriki, his strength is at the very least comparable to that of his natural counterpart. Upon absorbing a large amount of chakra, he is capable of transforming into a monstrous, reptilian form.


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