Minato, Sage Mode (5e Creature)

Minato Namikaze

Medium humanoid (Human), lawful good


Armor Class 18 (Natural Armor)
Hit Points 253 (39d8 + 78)
Speed 45 ft.


STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 14 (+2) 16 (+3) 12 (+1) 12 (+1)

Saving Throws Dexterity +9, Constitution +7
Skills Acrobatics +9, Perception +6, Insight +6, Persuasion +7
Senses passive Perception 15, Truesight 20 ft.
Languages Common
Challenge 13 (10,000 XP)


Chakra. Minato has 35 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When Minato is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.

Sage Art. As part of his action, Minato can grant himself advantage to hit, doubles his action's range, or doubles his action's damage. Doing so decreases the amount of time he can maintain this form by 1 minute.

Perfect Sage. Minato has advantage on attack rolls.

ACTIONS

Multiattack. Minato can make 2 Kunai or rasengan attacks.

Kunai. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 1d10 + 4) magical slashing damage.

Kunai Throw (0+ Chakra). Ranged Weapon Attack: +8 to hit, range 30/60 ft., one target. Hit: 6 (1d4 + 4) magical piercing damage. He can throw one additional kunai per chakra point spent up to 3. On a hit, it leaves a Flying Raijin seal on the space it hit on.

Rasengan (10 Chakra). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage + 11 (2d10) force damage and the target must succeed a DC 16 Strength saving throw. On a failure, they are pushed 20 feet away from Minato.

Big Ball Rasengan (12 Chakra). Melee Weapon Attack: +8 to hit, reach 5 ft., 10 foot radius 10 feet from Minato. Hit: 12 (2d10 + 1) bludgeoning damage + 11 (2d10) force damage.

Summoning Jutsu (4+ Chakra). Minato summons one of the Toads of Mount Myuboku underneath him, spending an amount of chakra equal to twice the summoned creature's CR.

LEGENDARY ACTIONS

The Minato can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Minato regains spent legendary actions at the start of its turn. He can also use them during his turn.

Flying Raijin (2 Chakra). Minato instantly teleports to any place bearing a Flying Raijin seal.

The resurrected Minato in Sage Mode, Source [].

Hokage of the Hidden Leaf Village, Student of Jiraiya the Brave, and father of Naruto Uzumaki, Minato Namikaze is one of the most legendary shinobi of all time, mostly for his mastery and regular use of the Flying Raijin jutsu. He is capable of using Sage Mode for 2 minutes after meditating for 1 minute. He can dispel shadow clones that has meditated for 1 minute to increase this timer by 1 minute. Shortly before his death, he sealed half the Nine-Tails inside himself, technically making him a Jinchuriki and allowing him to enter Kurama Chakra Mode after being resurrected thanks to having ample time in the afterlife to befriend him, since being sealed by the Reaper Death Seal kept the half of Kurama inside him from resurrecting on its own.


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gollark: Can I probably at least get a low-time hatchling for my useless golden wyvern?EDIT: never mind
gollark: I mean, strictly speaking, you can use any, except people seem to be a bit fixed in their lineage design.
gollark: After a few, though, it probably drops right down again as people try to obtain more CB ones instead of making crazy 20G lineages.
gollark: Ah, yes, right. Supply grows exponentially per generation.
gollark: I would imagine it would be more of a quality vs quantity thing.
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