Minato, Kurama Chakra Mode (5e Creature)

Minato Namikaze

Medium humanoid (Human), lawful good


Armor Class 18 (Natural Armor)
Hit Points 318 (49d8 + 98)
Speed 75 ft.


STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 14 (+2) 16 (+3) 12 (+1) 12 (+1)

Saving Throws Dexterity +10, Constitution +8
Skills Acrobatics +10, Perception +7, Insight +7, Persuasion +8
Senses passive Perception 17
Languages Common
Challenge 17 (18,000 XP)


Chakra. Minato has 45 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When Minato is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.

Jinchuriki Regeneration. At the start of each of his turn, Minato regains 4 hit points and 2 chakra points.

Jinchuriki Resistance. Minato has advantage on Dexterity and Constitution saving throws, and takes 3 less damage from all sources.

Illuminating Cloack. Minato sheds bright light for 10 feet, and dim light for another 10 feet.

ACTIONS

Multiattack. Minato can make 2 Kunai or rasengan attacks.

Kunai. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 4) magical slashing damage.

Kunai Throw (0+ Chakra). Ranged Weapon Attack: +9 to hit, range 30/60 ft., one target. Hit: 6 (1d4 + 4) magical piercing damage. He can throw one additional kunai per chakra point spent up to 3. On a hit, it leaves a Flying Raijin seal on the space it hit on.

Rasengan (9 Chakra). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage + 11 (2d10) force damage and the target must succeed a DC 17 Strength saving throw. On a failure, they are pushed 20 feet away from Minato.

Big Ball Rasengan (11 Chakra). Melee Weapon Attack: +9 to hit, reach 5 ft., 10 foot radius 10 feet from Minato. Hit: 12 (2d10 + 1) bludgeoning damage + 11 (2d10) force damage.

Summoning Jutsu (3+ Chakra). Minato summons one of the Toads of Mount Myuboku underneath him, spending an amount of chakra equal to twice the summoned creature's CR.

LEGENDARY ACTIONS

The Minato can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Minato regains spent legendary actions at the start of its turn. He can also use them during his turn.

Flying Raijin (1 Chakra). Minato instantly teleports to any place bearing a Flying Raijin seal.

The resurrected Minato with a Flying Raijin Kunai in Kurama Chakra Mode, Source [].

Hokage of the Hidden Leaf Village, Student of Jiraiya the Brave, and father of Naruto Uzumaki, Minato Namikaze is one of the most legendary shinobi of all time, mostly for his mastery and regular use of the Flying Raijin jutsu. He is capable of using Sage Mode for 2 minutes after meditating for 1 minute. He can dispel shadow clones that has meditated for 1 minute to increase this timer by 1 minute. Shortly before his death, he sealed half the Nine-Tails inside himself, technically making him a Jinchuriki and allowing him to enter Kurama Chakra Mode after being resurrected thanks to having ample time in the afterlife to befriend him, since being sealed by the Reaper Death Seal kept the half of Kurama inside him from resurrecting on its own.


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