Magnetize (5e Spell)

As an action, you magnetize all metal in front of you in a 15 foot cone. Items containing metal that weigh 15 pounds or less become magnetized. As part of the action you can choose whether throw the metal in any direction up to 15 feet, crush it into a center, or expel it outwards in a circle. Creatures in the way must make a Dexterity saving throw or take 1d4 bludgeoning damage. Once the metal is moved it is no longer magnetized.

Magnetize
Transmutation cantrip
Casting time: 1 action
Range: 15 foot cone
Components: V, S
Duration: Instantaneous



Back to Main Page 5e Homebrew Spells Bard
Back to Main Page 5e Homebrew Spells Sorcerer
Back to Main Page 5e Homebrew Spells Warlock
Back to Main Page 5e Homebrew Spells Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.