Lich Tank (3.5e Optimized Character Build)

Introduction

Generally, divine casters aren't too squishy, but most aren't exactly tanks. However, with a bit of twisting, you can get an incredibly tough divine caster, with DR 24, Fast Healing 21, crazy saves, impossibly good armor class, and fairly good casting.

gollark: Arguably, anything longer than about 35G is rarer than... a lot of rares, I guess?
gollark: Value drops exponentially after CB - unless it's a really rare thing like a prize - until you get to stupidly high generations, at which point it shoots up again.
gollark: There's a weird value curve for dragons, I think.
gollark: Wow, okay then.
gollark: Also, is it just me or have there been lots of CB Thunders about in the Desert?

References

Unearthed Arcana (optional), Savage Species (optional), PHB, Sunless Citadel (optional), Sandstorm, Complete Adventurer (Munchkin), Complete Divine, Dragon Compedium (optional), Magic Item Compedium (optional)

Game Rule Components

Spells, Powers, Soulmelds, Stances, etc...

Divine Power allows fun cheese, and various healing and buff spells are very helpful.

Items

Monk's Belt

Progression

Starting Ability Scores (Before Racial Adjustments): <- starting ability scores before racial adjustments ->

Race (Templates): Human

Starting Racial Traits:

Also see the human creature listing.

  • Humanoid (Human)
  • Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
  • Human base land speed is 30 feet.
  • 1 extra feat at 1st level.
  • 4 extra skill points at 1st level and 1 extra skill point at each additional level.
  • Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
  • Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.


ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
FortRefWill
1st<- class, racial HD, or LA ->++++<- feat(s) -><- class features gained -><- other stuff ->
2nd<- class, racial HD, or LA ->++++<- feat(s) -><- class features gained -><- other stuff ->
3rd<- class, racial HD, or LA ->++++<- feat(s) -><- class features gained -><- other stuff ->
4th<- class, racial HD, or LA ->++++<- feat(s) -><- class features gained -><- other stuff ->

Other Components

<- anything not covered by the previous sections ->

Highlights

Basically, you get huge defensive synergy with Charisma through Paladin, Battle Dancer, Ascetic Mage and the Dry Lich's Unholy Toughness. In addition, feats and Evolved Undead give you some powerful spell like abilities and good Fast Healing, and Roll With it and the Dry Lich's existing DR give you great DR overall.

Munchkin-Size Me

<- Take it to the next level ->

Side Notes

<- overview of additional info about this build ->

Limitations

<- conditions of when this build works ->

DM Counters

<- If needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. ->

Miscellaneous

<- Any other side notes that don't fit in the above sections. ->



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