Last Laugh (5e Spell)

Your enemy dies of its own laughter. Choose a humanoid you can see within range. It must succeed on a Wisdom saving throw or begin laughing insanely. At the start of each of its turns, it takes 6d10 psychic damage and must repeat the saving throw, ending the spell on a success. After three failed saving throws, the target drops to 0 hit points.


Last Laugh
7th-level enchantment
Casting time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute

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