Kankuro (5e Creature)

Kankuro

Medium humanoid (Human), lawful neutral


Armor Class 18 (Natural Armor)
Hit Points 93 (11d8 + 44)
Speed 35 ft.


STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 18 (+4) 18 (+4) 12 (+1) 12 (+1)

Saving Throws Dexterity +6, Intelligence +8
Skills Acrobatics +6, Perception +5, Insight +5
Senses passive Perception 15
Languages Common
Challenge 12 (8,400 XP)


Chakra. Kankuro has 24 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Endurance. When Kankuro is targeted by an effect that allows him to make a Constitution saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.

ACTIONS

Multiattack. Kankuro can make 2 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (2d4 + 2) magical slashing damage.

Puppet Summoning (6 Chakra). Kankuro summons one of his puppets. It uses the statistics of any puppet or Sasori, is controlled by him.


Kankuro wielding three puppets, Source [].

Younger brother of Temari, older brother of Gaara, middlest child of theFourth Kazekage, and prodigy of the Puppet Corps, Kankuro is one of the Hidden Sand Village's most prominent shinobi. In the Fourth Shinobi World War, he acted as commander of the Surprise Attack Division, and post-war acted as head of the Counter-Terrorism Division.


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