Hydrocinese (5e Spell)

The spell conjure a body of living and swirling water that drags, pulls and run over any objects in a radius of 10 feet. Each target in the área suffer 1d6 points of bludgeoning damage and have to win against a Strength check to not be pushed to the outside of the area, to the inside of the area, be disarmed or be knocked prone, as decided by the conjurer. During each turn of the conjurer, as a bonus action, you can move the spell area up to 30 feet. At the start of their turns, each target suffer from the damage and effect of this spell as decided in that turn by the conjurer.

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Hydrocinese
2nd-level Transmutation (ritual)
Casting time: 1 action
Range: 100 feet
Components: a flask filled with pure water
Duration: Concentration, up to 1 minute

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