Humans, Teoryran ,Bourgeoisie (3.5e Class)

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Bourgeoisie

Bourgeoisie, represents the urbanites in a mediaeval society.
Craftsmen and merchants, organised under guilds,
together ruling their town or city.
The caste, is breeding from those humans that always have been more intelligent
than the common brute about shaping and forming
or that have intellectual sense of perfection and thus
blessed with... economics.
This race is one of the five races of humans, in Kored kindom that creates the four castes and the outcasts.

Making a Bourgeoisie

Abilities: The most important ability is, intelligence for craftmen and charisma for tradors so they have plus in both. Bourgeoisie also have a moderate physicals.

Alignment: Bourgeoisie are usually less religious and more selfish than others and much individualistic, but also having a feeling that they are better than the peasants, for being against urbanisation.

Alignments

Starting Gold: 2d6×10 gp ( average starting gold:70 gp). Bourgeoisie alone use gold.

  • +2 Int, 2 Cha.
Some Bourgeoisie are pride themselves of being
cosmopolitan,cultural and educated.
Those who excell in similar virtues are
often more cynical minds,fragile dark souls with withdrawn personalities .
  • Humanoid (Human)
  • Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
  • Human base land speed is 30 feet.
  • 1 extra feat at 1st level.
  • 4 extra skill points at 1st level and 1 extra skill point at each additional level.
  • Automatic Language: Kored, Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
  • Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.
Table: The Bourgeoisie

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
FortRefWill
1st+0+0+0+0
Meritocratic Feat,
Proffession Feat,
Background Feat
2nd+1+0+0+1
+2 int,
cost skillpoints,
Savant Bonus,
3rd+1+1+1+1 Personality Feat x2
4th+2+1+1+2
Genius feat
+2 int,
cost skillpoints,
Savant Bonus

Class Skills (8 + Int modifier per level, ×4 at 1st level)
<-class skills (and key abilities)->.


Class Features

The Bourgeoisie, alone is merely talented untill he takes other classes,
Such is their belief in the rational powers of man,
or at least in the powers of men such as themselves.
the bourgeoisie have few skills and many talents for skills.

Weapon and Armor Proficiency: .

Small weapons and no armour.

Background Feat: Bonus Feat: Background Feat: Scoundrel: +2 dex con: Bonus Feat: Negate-2 con: School: Negate-2-int:

Campaign Information

In Teoryan, Bourgeoisie are hunted as heretics breaking the laws against monetary system.
Cities exist like wild weed to be culled often by the rural primitives, or at best as
harvest that the Kings eventually will raze and pillage in order to tax it with as much violence as possible.
Cities are both illegal but allowed to exist within other laws. Cities states defend themselves
and sometimes drive off the barbarians or the city is soon under siege and everyone killed.
Every deal is criminal, everything is the black market and all dealing happens under intrigue and secrecy.

Kared.



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gollark: Sometimes it doesn't not.
gollark: It's MEANT to not do that.
gollark: Ah, so one of those "can't get cancer if you're dead" things?
gollark: It's very immune-escapey. Vaccine effectiveness dropped.
gollark: You're assuming the politicians are actually doing the correct thing rather than the politically expedient one.
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