High Ardal Sprite (5e Creature)
High Ardal Sprites
The higher sprites of Ardalfveni come in four different varieties, three based on the major elements, and one that combines all three.
Frost High Ardal Sprite
Small fey, chaotic evil Armor Class 10
Damage Vulnerabilities fire ACTIONSBite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 3) piercing damage.
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Flame High Ardal Sprite
Small fey, chaotic evil Armor Class 10
Damage Vulnerabilities cold ACTIONSBite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 3) piercing damage.
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Storm High Ardal Sprite
Small fey, chaotic evil Armor Class 13
Damage Resistances lightning Pack Tactics. Any ardal sprites within 60 feet gains resistance to fire, cold, and lightning damage. In addition, their Teleport action changes into the Primal Blink action. ACTIONSTeleport (Recharge 4-6). The sprite magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the sprite can make one slam attack.
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Primal High Ardal Sprite
Small fey, chaotic evil Armor Class 12
Damage Resistances fire, cold, lightning Pack Tactics. Any ardal sprites within 60 feet gains resistance to fire, cold, and lightning damage. In addition, their Teleport action changes into the Primal Blink action. ACTIONSPrimal Blink. (Recharge 4-6) The sprite magically teleports, along with any equipment it is wearing or carrying, up to 40 ft. to an unoccupied space it can see. Before or after teleporting, the sprite can launch an explosion of the elements. All creatures within a 5 foot radius must make a DC 12 Dexterity saving throw or else take 3 (1d6) of fire, cold, and lightning damage (12 (3d6) damage total). On a successful save, the creature takes half damage.
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The strongest of all the Ardal sprites, a primal high sprite on its own is dangerous enough to adventurers, but sadly they are never alone. Typically appearing in packs consisting of 2-6 sprites and 1-3 non-primal high sprites, these fey beings can strip down a creature's elemental defenses, shift between the ethereal and material planes, and command all of the prime elements. |
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