Greater Magnetism (D20 Modern Feat)

Greater Magnetism [Power]

The character can control metal to a greater degree.
Prerequisite: Con 15+, Power (energy control metal) 12 ranks, Evolved, Lesser Magnetism
Benefit: As a special use of the Power (energy control metal) to manipulate metal at a distance. With a DC 30 energy control metal check to manipulate metal as if using the Telekinesis spell, but limited to only metal. Caster level is equal to character level.



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gollark: Quite possibly.
gollark: I guess evacuation kind of counts as that?
gollark: Solar panels, though, aren't great for anything but small off grid systems: they take up tons of space, require large amounts of energy to produce in the first place, stop working after a few decades, and don't produce power all the time.
gollark: Previous accidents have had very low death tolls even including estimates of mildly increased cancer deaths nearby, and would as far as I know be impossible with newer designs.
gollark: > they say that because solar panels can't explode and kill citiesNuclear has literally never done that.
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