Golden Rope (5e Creature)

Golden Rope

Tiny beast, unaligned


Armor Class 17
Hit Points 45 (10d4 + 20)
Speed 50 ft.


STR DEX CON INT WIS CHA
12 (+1) 24 (+7) 14 (+2) 3 (-4) 11 (+0) 5 (-3)

Saving Throws Dex +10
Skills Acrobatics +10, Perception +3
Damage Resistances radiant
Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 5 (1,800 XP)


Charge. If the rope moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

Improved Initiative. The rope has advantage on initiative rolls. If the campaign uses static initiative, it instead gains a +5 bonus to its initiative score.

Legendary Resistance. If the rope fails a saving throw, it can choose to succeed instead.

Powerful Attacks. A weapon attack deals one extra die of its damage when the rope hits with it (included in the attack), and these weapon attacks are magical.

ACTIONS

Multiattack. The rope makes three bite attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2 piercing damage plus 7 (2d6) poison damage.

REACTIONS

Gleaming Dodge. When attacked by a creature it can see, the rope halves the damage it takesunless the damage is necrotic.

LEGENDARY ACTIONS

The rope can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The rope regains spent legendary actions at the start of its turn.

Detect. The rope makes a Wisdom (Perception) check.

Withdraw. The rope uses the Disengage action, and moves up to half its speed.

Attack (Costs 2 Actions). The rope moves up to half its speed and makes a bite attack.

Source

This is a rope with the golden monster template applied to it. Like most golden monsters, this rope likely attained its power through the blessing of a sage or a great fairy.

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See also



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