Fire Keese (5e Creature)

Fire Keese

Tiny fiend, neutral evil


Armor Class 15 (natural armor)
Hit Points 6 (4d4 - 4)
Speed 5 ft., fly 30 ft. (hover)


STR DEX CON INT WIS CHA
3 (-4) 14 (+2) 8 (-1) 2 (-4) 11 (+0) 7 (-2)

Saving Throws Con +1
Damage Vulnerabilities cold
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 1/4 (50 XP)


Fire Absorption. Whenever the fire keese is subjected to fire damage, it takes no damage and instead gains a number of hit points equal to the fire damage dealt.

Fire Cloak. The fire keese’s body is eternally burning with magical fire, which sheds light as a torch. Any creature which physically touches it takes 3 (1d6) fire damage. and takes another 3 (1d6) fire damage at the end of each of its turns unless it uses its action to extinguish the flames.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target is exposed to the keese’s fire cloak.


A fire keese's body is eternally aflame. Source

The body of a fire keese is a mix of orange, its body glowing with eternal flame. They are most common in areas of active volcanic activity. They can also be found after forest fires, or in vicinities routinely lit by open flames.

gollark: Wait, what if I train a neural network to do it?
gollark: English being English limits us quite a lot here.
gollark: Anyway, unless I can get good NLP algorithms running in this, I can't really detect blasphemy with more than... 80%ish accuracy?
gollark: It was one of my side projects - a rootkit like potatOS but less detectable.
gollark: TomatOS already exists.

See also



Back to Main Page 5e Homebrew 5e Creatures
Back to Main Page 5e Homebrew Campaign Settings Hyrule Bestiary Keese

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