Fiend Bane (3.5e Spell)

3e Summary::Severely damages an evil outsider. You channel your divine powers and point your finger at an evil outsider and tongues of white flame emanate from your hand, dealing damage to your enemy. The holy flames deal 1d12 good damage per caster level (maximum of 20d12). The subject must succeed on a will saving throw or be blinded, frightened, and stunned for 2d4 rounds. Failure results in the subject taking full damage plus the additional status effects.

Fiend Bane
Evocation [Good]
Level: Clr 6, Pal 3
Components: V, S, M
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One evil outsider
Duration: Instantaneous
Saving Throw: Will half; see text
Spell Resistance: Yes

Material Component: A vial of holy water.

War-Time Magic

This is a spell given by deities to their clerics during times of open war with the forces of other deities. Because of how powerful it is compared to normal healing magic, it is reserved for times of combat (usually) because it tends to be more of a drain on the resources of a deity. Hence why this spell is not usually granted during divine stalemates or times of peace and why most adventurers might not be even aware of its existence.

See Also


Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Cleric
Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Paladin

gollark: no.
gollark: And muck with the nutrient priorities to control the size of each cell.
gollark: Just turn up the adhesin length, that might work.
gollark: You'll want to keep lipase-producing secrocyte™ things quite far away™ or use keratinocyte™ technology.
gollark: Because lipase damages cells™.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.