Dark Dinolfos (5e Creature)

Dark Dinolfos

Medium humanoid (lizalfos) , neutral evil


Armor Class 18 (half plate, lizal gauntlet)
Hit Points 136 (16d8 + 64)
Speed 30 ft., swim 20 ft.


STR DEX CON INT WIS CHA
19 (+4) 16 (+3) 18 (+4) 12 (+1) 13 (+1) 8 (-1)

Saving Throws Dex +7, Wis +5
Skills Intimidation +3, Perception +5, Stealth +7 (disadvantage with half plate)
Damage Vulnerabilities radiant
Damage Resistances acid, fire, necrotic
Senses passive Perception 11
Languages Blin, Lizal
Challenge 9 (5,000 XP)


Brute. A melee weapon deals one extra die of its damage when the dinolfos hits with it (included in the attack).

Hold Breath. The dinolfos can hold its breath for 30 minutes.

Standing Leap. The dinolfos' long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

ACTIONS

Multiattack. The dinolfos makes one attack with its gauntlet, and any two weapon attacks.

Gauntlet. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used in two hands.

Javelin. Melee or Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage, or 12 (2d6 + 5) piercing damage if used to make a melee attack.

Necrotic Breath (Recharge 5-6). The dinolfos exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one. Any creature that fails this save is incapacitated until the end of its next turn.

REACTIONS

Parry. The dinolfos adds 4 to its AC against one melee attack that would hit it. To do so, the dinolfos must see the attacker and be wielding a melee weapon.

A lightly-armored dark lizalfos, of the dinolfos subrace.
Source

The grayish black tint to this dinolfos’ scales give a hint of the dark magic that transformed it from the more common form of its race. These beasts have been tainted by evil magic, either by the influence of Ganon or some other malicious force. What little shred of humanity they had has been diminished even further. They’ve become even more brutal, and their breath weapon even more deadly. They are most often found in areas where dark magic has permeated the environment for many years.

gollark: You should give me it.
gollark: Again, Dave has been dealt with.
gollark: Dave has been dealt with.
gollark: I saw that yesterday and SIMILARLY complained that it's not well-defined.
gollark: So if you have an object with the left half in shadow or something, even though a camera sees each side as having *wildly* different colors, you'll just think "oh, that's yellow" or something like that.

See also

  • Lizalfos, the race to which this creature belongs
  • Dinolfos, the subrace of this creature; a version of dinolfos not enhanced by dark magic



Back to Main Page 5e Homebrew 5e Creatures
Back to Main Page 5e Homebrew Campaign Settings Hyrule Bestiary Lizalfos Dinolfos

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