Bipedal Dodongo (5e Creature)

Bipedal Dodongo

Large dragon, chaotic evil


Armor Class 15 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 30 ft., burrow 10 ft.


STR DEX CON INT WIS CHA
16 (+3) 8 (-1) 17 (+3) 3 (-4) 12 (+1) 8 (-1)

Saving Throws Str +5, Con +5
Damage Vulnerabilities thunder
Damage Resistances fire
Senses darkvision 60 ft., tremorsense 10 ft., passive Perception 11
Languages
Challenge 3 (700 XP)


Death Burst. When the dodongo dies, it explodes with a fiery, concussive burst. Each creature within 10 feet of it must make a DC 13 Dexterity saving throw, taking 7 (2d6) fire damage and 7 (2d6) thunder damage on a failed save, or half as much on a successful one.

ACTIONS

Multiattack. The dodongo makes two tail attacks, or one bite attack and one tail attack.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Tail. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.

Fire Breath (Recharge 5-6). The dodongo exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.


This kind of dodongo drags its body along the ground with two powerful legs.
Source

See Dodongo (5e Creature).

A bipedal dodongo is a baby dodongo that has grown but not yet reached reproductive maturity. Although it is the equivalent of a child and hasn't even fully developed mobile limbs, this monster's fangs and fire breath is more than capable of ripping and roasting the most formidable of creatures. Despite being relatively slow and clumsy for its size, this dodongo hunts endlessly to spur its growth into adulthood. Relatively few bipedal dodongos thrive into the next stage of their life cycle, the king dodongo.


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See also



Back to Main Page 5e Homebrew 5e Creatures
Back to Main Page 5e Homebrew Campaign Settings Hyrule Bestiary Dodongo

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