Baby Dodongo (5e Creature)

Baby Dodongo

Medium dragon, chaotic evil


Armor Class 11 (natural armor)
Hit Points 19 (3d8 + 6)
Speed 20 ft., burrow 10 ft.


STR DEX CON INT WIS CHA
12 (+1) 9 (-1) 14 (+2) 2 (-4) 11 (+0) 7 (-2)

Damage Vulnerabilities thunder
Damage Resistances fire
Senses darkvision 60 ft., tremorsense 10 ft., passive Perception 10
Languages
Challenge 1/8 (25 XP)


Death Burst. When the dodongo dies, it explodes with a fiery, concussive burst. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 3 (1d6) fire damage and 3 (1d6) thunder damage on a failed save, or half as much on a successful one.

ACTIONS

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.


Most of these younglings lack limbs, and instead maneuver by squirming like worms or snakes.
Source

See Dodongo (5e Creature).

As its name implies, a baby dodongo is the infantile form of the more renowned bipedal dodongo and king dodongo. Its body has yet to form the tough hide for which dodongos are renowned, and it lacks the fiery breath of its elders. Nonetheless its body contains combustible materials that upon its death break down and cause a fiery explosion.


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See also

  • Dodongo
  • Bipedal Dodongo, an aged version of this creature of greater size and strength.
  • King Dodongo, a Huge and mature version of this monster. Few baby dodongos live to this stage of their life cycle.



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