Big Eeno (5e Creature)

Big Eeno

Large elemental, chaotic evil


Armor Class 11 (natural armor)
Hit Points 59 (7d10 + 21)
Speed 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 8 (-1) 17 (+3) 6 (-2) 11 (+0) 7 (-2)

Damage Vulnerabilities fire
Damage Resistances bludgeoning, poison
Damage Immunities ice
Condition Immunities exhaustion, petrified
Senses darkvision 60 ft., tremorsense 20 ft., passive Perception 10
Languages Anook
Challenge 2 (450 XP)


False Appearance. While the eeno remains motionless, it is indistinguishable from a pile of snow.

Snow Burrow. The eeno has a burrow speed of 30 feet, but can only burrow through snow and ice.

ACTIONS

Multiattack. The eeno makes two attacks.

Punch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Snowball. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage plus 2 cold damage.

REACTIONS

Split. Immediately after the big eeno takes damage that isn't fire damage, it can use its reaction to split into three smaller eenos which appear in the same space and act on the same initiative. The big eeno's remaining hit points are split equally between the smaller eenos (rounding down).

A big eeno surrounded by three normal-sized eenos. Source

See Eeno (5e Creature).

A big eeno forms when a normal, smaller eeno has thrived for several years and absorbed a large amount of moisture permanently into its body. Eenos normally propogate when one of these larger eenos willingly splits into several smaller forms, though in emergencies this can be done to split up and escape from predators or other threats.

Elemental Nature. The eeno doesn't require food, drink, or sleep.

gollark: It has been a temperature here.
gollark: 300.37222222222 K. Much clearer.
gollark: ddg! 81 farenheit to good units
gollark: Imagine going outside.
gollark: Indeed.

See also



Back to Main Page 5e Homebrew 5e Creatures
Back to Main Page 5e Homebrew Campaign Settings Hyrule Bestiary Eeno

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