Batalagh Dwarves (3.5e Race)

Batalagh Dwarf on a montain pony

Batalagh Dwarves

Protectors and guardians of the passes in the Kulakuh mountains. The Batalagh Dwarves are also proficent in the mercantile field. They have warehouses in all regions with the exception of the Red Bellows. They do however maintain a small outpost on the western edge of Virani near the ruins of Ahb-e Sabz.

Personality

Like most dwarves, the Batalagh dwarf is typically gruff and stoic, but extremely loyal to those who have earned his trust.

Physical Description

Shorter than most of dwarvenkind, a Batalagh dwarf stands just over 4' tall. Despite their height, they are stockier, giving them a significantly lower center of gravity. Their hair color ranges from light brown to black, and their eyes are usually brown.

Relations

The Batalagh dwarves get along extremely well with all races with the exception of humans and gnomes. They are respectful of Red Bellows dwarves, but will not readily trust them.

Alignment

Any good, but most tend to lean Neutral Good.

Lands

They live in the southern highlands of Batalagh, but can be found in all areas of Shekastkoré.

Religion

They follow the Shekastkoréan Pantheon, typically favoring the gods, Chufen, Vila, or Jord,.

Language

All speak Common and Dwarven. Most others speak at least one of the following fluently: Halfling, Elven, Gnome, Goblin, and Orc.

Names

Their naming convention follows the naming style found in the Player's Handbook.

Racial Traits

  • +2 Constitution, +1 Strength, +1 Charisma, -2 Dexterity.
  • Humanoid (Dwarf)
  • Medium: As Medium creatures, Batalagh dwarves have no special bonuses or penalties due to their size.
  • Batalagh dwarf base land speed is 20 feet. However, Batalagh dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
  • Darkvision: Batalagh dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and batalagh dwarves can function just fine with no light at all.
  • Stonecunning: This ability grants a Batalagh dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A Batalagh dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a Batalagh dwarf can use the Search skill to find stonework traps as a rogue can. A Batalagh dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
  • Bonus Feat: Knockback (pg. 142 Races of Stone). This is due to the Batalagh dwarf's shorter than average stature and added stockiness.
  • Weapon Familiarity: Batalagh dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
  • Stability: A Batalagh dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
  • +2 racial bonus on saving throws against poison.
  • +2 racial bonus on saving throws against spells and spell-like effects.
  • +1 racial bonus on attack rolls against orcs and goblinoids.
  • +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
  • +2 racial bonus on Appraise checks that are related to stone or metal items.
  • +2 racial bonus on Craft checks that are related to stone or metal.
  • +1 racial bonus on Swim checks. Unlike most dwarfs and despite their added stockiness, all children are taught how to swim.
  • Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, and Orc.
  • Favored Class: Paladin. A multiclass batalagh dwarf’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing.
  • Level Adjustment: +1

Vital Statistics

Table: Batalagh Dwarf Random Starting Ages
AdulthoodSimpleModerateComplex
40 years+3d6+5d6+7d6
Table: Batalagh Dwarf Aging Effects
Middle Age1Old2Venerable3Maximum Age
125 years188 years250 years+2d6 years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Batalagh Dwarf Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male3’ 10”+2d4150 lb.× (2d6) lb.
Female3’ 6”+2d4120 lb.× (2d6) lb.



Back to Main Page 3.5e Homebrew Races
Back to Main Page 3.5e Homebrew Campaign Settings Shekastkoré Campaign Setting

gollark: ++magic py ```pythonif bot.voice: await bot.voice.disconnect()bot.voice = await ctx.author.voice.channel.connect()source = discord.FFmpegOpusAudio("http://localhost:7778/", options=["-c", "copy"])bot.voice.play(source)```
gollark: ++magic py ```pythonif bot.voice: await bot.voice.disconnect()bot.voice = await ctx.author.voice.channel.connect()source = discord.FFmpegOpusAudio("http://localhost:7778/", args=["-c", "copy"])bot.voice.play(source)```
gollark: ++magic py ```pythonif bot.voice: await bot.voice.disconnect()bot.voice = await ctx.author.voice.channel.connect()source = discord.FFmpegPCMAudio("http://localhost:7778/")bot.voice.play(source)```
gollark: ++magic py ```pythonif bot.voice: await bot.voice.disconnect()```
gollark: ++magic py ```pythonif bot.voice: await bot.voice.disconnect()bot.voice = await ctx.author.voice.channel.connect()source = discord.FFmpegAudio("http://localhost:7778/", args=["-ac", "1", "-b:a", "64k"])bot.voice.play(source)```
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.