Apogee (5e Spell)

You prepare a wellspring of energy to empower your next spell. As part of the same action, you can cast a spell with a cast time of 1 action that has any number of dice rolls that are required as part of the spell, such as a damage roll. The spell does not require you to expend a spell slot and can be cast at any spell slot level, though you must still provide any other components to the spell.

Apogee
9th-level Transmutation
Casting time: 1 action
Range: Self
Components: V, S
Duration: Instantaneous

When the spell is cast, all dice rolls made as part of that spell that are used to determine a value such as damage dealt or hit points restored automatically take effect for the maximum amount. For example, if a spell specifies to deals 2d6 damage, it instead deals 12 damage. This effect persists for the full duration of the spell that is cast, and applies to all damage rolls made for its duration.

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