Andarra Bloodmane (3.5e NPC)

As to who exactly Andarra Bloodmane was before becoming a Champion of the Ferine is unknown, for her surname is one accepted well after. At times refereed to, albeit incorrectly, as "The Bloodmane", Andarra is an exceptionally savage Half Elf Champion of the Ferine, with an aggressive demeanor that is only suppressed by the tranquility that follows the ferocity of combat. Iconic among many more minor communities, and mention of her name raising eyebrows in those of which are superior, she is bound by no constraints and acts with behavior some claim as spontaneous. However, Andarra is far from spontaneous in nature, short of her temper, and plans forth her actions well in advance; what it is, in truth, is that her actions favor neither the good nor the evil, as she answers to a power that mortal men fail to acknowledge. Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone, when she assumes her Alternate Form. With this it is well known she is seldom seen outside of her Alternate Form, a shape which she seems to have wholly embraced and taken on the identity of, enough so to the point that few, if any, know her half Elven mortal form.

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Andarra Bloodmane, a force of terrible fury and rage, prepares to execute yet another victim.
Andarra Bloodmane

CR 17

Female Half Elf Champion of the Ferine 17
CN Medium Humanoid (Half Elf)
Init/Senses +5/Low-Light Vision, Scent; Listen (NYI), Spot (NYI)
Languages Common, Elven
AC 29, touch 15, flat-footed 28; Damage Reduction 3/—
hp 323 (17d10+153 HD)
Fort/Ref/Will 19/11/14; +8 against the Spell-Like Abilities of the Fey, +2 racial bonus on saving throws against enchantment spells or effects
Speed 40 ft. (8 squares)
Melee +5 Greatsword +34 (2d6+18) 19-20/x2 or
Melee +3 Claws +32 (2d6+12) 20/x2
Base Atk/Grp +17/+41
Special Actions Shattering Roar, Horrifying Roar, Empowerment, Alternate Form
Spells Known (CL 17th):
4th (6/day)—Spell Immunity, Spell Resistance, Break Enchantment, Dispel Magic (Greater), Righteous Might
1st (10/day)—True Strike, Cause Fear, See Invisibility, Death Knell, Magic Weapon, Magic Fang, Delay Poison, Endure Elements, Calm Animals, Charm Animal, Detect Animals, Hide from Animals, Speak with Animals, Animal Trance, Hold Animal
0 (6/day)—Resistance, Guidance, Cure Minor Wounds, Know Direction, Detect Poison, Remove Fear, Doom
Abilities Str 34, Dex 20, Con 28, Int 14, Wis 19, Cha 8
SQ Immune to Sleep, Fire/Cold/Acid/Lightning Resistance 25, Immune to Undeath, Pounce, Unshackled Movement, Predator Empathy, Woodland Stride, Trackless Step, Blade of the Wild, Empowerment, Natural Immunity, Timeless Body, Fast Healing 3 (Animal Metabolism), Unsettling Aura, Kindred Spirits, Horrifying Roar, Alternate Form
Feats (NYI)
Skills Concentration +(NYI), Intimidate +(NYI), Jump +(NYI), Knowledge (Nature) +(NYI), Listen +(NYI), Spot +(NYI), Survival +(NYI), Swim +(NYI)
Possessions (NYI)
Patron Deity

Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Thought less modest and more hasty in her reactions to snap at those who irritate her, Andarra Bloodmane is combative with any and all who dare try her patience in the slightest. While calculating, her patience, when worn thin, results in brash decisions on her part, ranging from making use of a more reckless offense to simply getting into a skirmish with the offending individual, justified or not. Exploiting her lack of identity and natural Elven blood, Andarra drifts from town to town in disguise, completing whatever objective favors her and the beasts of the wild.

Wandering adventurers need be wary of her presence, for tidings good and bad follow her.


Back to Main Page 3.5e Homebrew NPCs CR 17
Back to Main Page 3.5e Homebrew NPCs ECL 17

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