SRD:Cause Fear

The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more Hit Dice are immune to this effect.

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Cause Fear
Necromancy [Fear, Mind-Affecting]
Level: Blg 1, Brd 1, Clr 1, Death 1, Sor/Wiz 1
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature with 5 or fewer HD
Duration: 1d4 rounds or 1 round; see text
Saving Throw: Will partial
Spell Resistance: Yes

Cause fear counters and dispels remove fear.


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