3e SRD:Saving Throw

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Saving Throws

A saving throw roll is:

d20 + Base save bonus + other modifiers due to equipment, active effects, environment, circumstance, etc. + ability modifier vs. DC of Save.

The Saving Throw succeeds if the total of the die roll plus modifiers equals or exceeds the DC.

Saving Throw Types

The three different kinds of saving throws are these:

Fortitude

These saves measure a combatant's ability to stand up to massive physical punishment or attacks against a combatant's vitality and health. Apply a combatant's Constitution modifier to a combatant's Fortitude saving throws.

Reflex

These saves test a combatant's ability to dodge attacks. Apply a combatant's Dexterity modifier to a combatant's Reflex saving throws.

Will

These saves reflect a combatant's resistance to mental influence and domination. Apply a combatant's Wisdom modifier to a combatant's Will saving throws.

Saving Throw Difficulty Class

The DC for a save is determined by the effect that triggered the save attempt. Any effect that allows a save will indicate the necessary DC, and the effects of saving.



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gollark: I really wonder who thought it was a good idea to dump their low-time (2d10h) egg with plenty of views into the AP.
gollark: If only I actually had the reflexes and low-latency internet connection needed to catch hatchlings...
gollark: They're pretty low time, and by dumping them in every hatchery and running an autorefresher on them, I can hatch them surprisingly fast.
gollark: Right now I'm mostly just trying to grab and hatch AP eggs as fast as possible.
gollark: What's going on with the thuweds?
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